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  #1  
Old October 3rd, 2006, 11:06 AM
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Default Anansi [1.00]

Quote:
okiN said:Needs more majicks.
Choose a magic. ANY magic! Any two, three four magics! Now THAT is a trickster!

But you're right, he's too expensive at the moment. Manticore is 0 points, and better. Wyrm is 50 points, and better. Scorpion King starts with Fire 1 Earth 1 and has better slots for battles. Perhaps starting cost 0, pathcost 30? Not quite the fighter a Manticore or Wyrm would be, but good paths?
Or perhaps level 1 or 2 in one or two paths that would fit the sacred Hunter Spiders. Machaka already has NF, ND, NE, FE, FB, even AE combinations. Hunter Spiders benefit from Nature (regen, berserk), Fire (att, flaming)... Perhaps Water? Anansi brought rain to douse fires, at least I think I read that somewhere. He would be the only Water pretender Machaka would have. Hmm.
Nature 1 Fire 1? Nature 2?



EDIT:

Version 1.00 ready. No banner yet. Details are further down on this page. The mod is attached to a post further down, here is an experimental link.



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Old October 3rd, 2006, 11:43 AM

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Default Re: Anansi

Making him somewhat stronger than regular mages/spiders so he can survive some punishment but still won't be tough enough to make a proper thug. You could give him reasonable (But not very high) point cost and high path costs, but give him multiple paths. AWSN sounds like a good selection to me, since he's the bringer of rain (AW), maker of stars (S) and teacher of agriculture (N). Maybe AAWSN to stress the tricky nature of air magic. These would also be nice paths for Machaka since many aren't readily available to national mages.

Also, I wouldn't recommend naming the avatar "Anansi" - call it "Divine Spider" or something. This way Anansi would be the natural name choice, whereas "Spiderman the Anansi" sounds pretty lame.
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  #3  
Old October 3rd, 2006, 12:29 PM
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Default Re: Anansi

I'm not calling him Anansi. He is God Spider. The human form is Black Sorcerer.


I'm currently in the process of trying to lower his magic paths. It can be done with the #copystats command, but vanishes with #clearspec. Dragon gives him Flying and wrong attacks, and Ainra the heroine would make God Spider animal and give wrong weapons.

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Old October 3rd, 2006, 12:32 PM
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Default Re: Anansi

Okay, that became quite a lot simpler. I searched the modding document for "path", and found:

7.48 #magicboost <path> <boost>
Gives a boost or reduction to the monsters magic ability
for one or all magic paths. The boost can be from -5 to 5
levels. See table 11 for path numbers (0-9) . Use number
53 as path to boost all paths at once.


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Old October 3rd, 2006, 03:03 PM
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Default Re: Anansi

I suffered a blackout, and lost an unposted but written message here, and bit of description in the mod. I've rewritten it.

Anansi mod currently adds a God Spider pretender to Machaka. It is modelled after Hunter Spider, but has better magic resistance and morale, and little more hitpoints (70 total). God Spider isn't sacred and doesn't have the animal tag. God Spider is stealthy (stealth +0).
God Spider can take the form of a Black Sorcerer. Its human form has Glamour and Stealth +0, and Stealth +25 in total. The human form is a spy and gets both more detailed reports in enemy provinces and the ability to instill unrest.


God Spider costs 30 points, starts with Water 1 and dominion 3. New paths cost 30 points. In God Spider form, all magic paths are lowered by one.

So... Stealthy thug-chassis, with cheaper paths than usual. Half the hitpoints of a Manticore, only one damaging attack, no Fear. No regeneration of the Wyrm. Protection 16, only three miscellanous slots as God Spider. Human form has all slots, of course.




Comments are welcome. Version 1.00 attached to this post inside a .zip archive, because the forum doesn't support .dm textfiles. No banner yet.
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Old October 3rd, 2006, 03:06 PM
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Default Re: Anansi

Sounds cool, I wish I could try it out. =)
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