|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				October 13th, 2006, 12:56 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2006 
						Posts: 39
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Reanimation 
 Anyone figured out what qualifies a priest to be a reanimator in Dom3?.  It was easy to tell in Dom2, unholy priests could reanimate, but now it appears unholy is no longer in the game.  This leaves me scratching my head about who can reanimate and who can't.  I got surprised when a Mictlan national hero showed up and he could reanimate. |  
	
		
	
	
	| 
			
			 
			
				October 13th, 2006, 01:01 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Aug 2003 Location: Sweden 
						Posts: 4,463
					 Thanks: 25 
		
			
				Thanked 92 Times in 43 Posts
			
		
	      |  |  
    
	| 
				 Re: Reanimation 
 Undead priests automatically qualifies as 'unholy' or reanimators. Apart from undead there are a number of nations: MA ermor, Pangaea, C'tis.
 I'm not sure of the specifics. If you find anything that seems odd report it. There might be bugs in the mechanic, or forgotten guys thet should or shouldn't be able to reanimate.
 |  
	
		
	
	
	| 
			
			 
			
				October 13th, 2006, 01:15 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Reanimation 
 
	Quote: 
	
		| Kristoffer O said: Undead priests automatically qualifies as 'unholy' or reanimators.
 
 |  So if your prophet dies with twiceborn or the spell ritual of rebirth is used then your undead prophet will now be able to reanimate?? 
				__________________There can be only one.
 |  
	
		
	
	
	| 
			
			 
			
				October 13th, 2006, 01:40 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2006 
						Posts: 39
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Reanimation 
 Interesting, this means that any mage with both death and holy magic is potentially a reanimator now.  I suspect several nations will be able to take advantage of that. |  
	
		
	
	
	| 
			
			 
			
				October 13th, 2006, 02:11 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jun 2006 
						Posts: 105
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Reanimation 
 My wight maged oracles suddenly have a new purpose. |  
	
		
	
	
	| 
			
			 
			
				October 13th, 2006, 02:21 PM
			
			
			
		 |  
	| 
		
			
			| 
 Brigadier General |  | 
					Join Date: Oct 2006 Location: Northern Ireland 
						Posts: 1,923
					 Thanks: 2 
		
			
				Thanked 5 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Reanimation 
 But getting a priest with death magic, researching twiceborn and spending gems on it just to get a single reanimator seems a little pointless to me, although using twiceborn to protect an important mage/priest and using the ability to reanimate only where its really required could work. |  
	
		
	
	
	| 
			
			 
			
				October 13th, 2006, 01:08 PM
			
			
			
		 |  
	| 
		
			
			| 
 Colonel |  | 
					Join Date: Apr 2002 Location: Near Paris, France 
						Posts: 1,566
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Reanimation 
 BTW, why did you make Unholy disappear ? 
It was a rather simple way to single out those evil, mad undead spawners   |  
	
		
	
	
	| 
			
			 
			
				October 13th, 2006, 01:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Aug 2003 Location: Sweden 
						Posts: 4,463
					 Thanks: 25 
		
			
				Thanked 92 Times in 43 Posts
			
		
	      |  |  
    
	| 
				 Re: Reanimation 
 Apart from thematic reasons there were lots of things that were difficult with thet label as well. All living unholy priests were needed a tag in one way or another to be able to perform normal religious activities. So basically the same problem but with other units. The current mechanic is less ad hoc both code wise and theme wise I think. |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |