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October 21st, 2006, 06:51 AM
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Captain
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Join Date: Sep 2004
Location: France
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Conditions for events
Are there still conditions for events like in Dom 2 ? I.e an event fire only with misfortune 3/order 2 etc...
My impression is very bad events happen far more often in my d3 games than in dom2 (like raid of Bogus, knights, extreme unrest events, etc..) without a big misfortune scale (usually I have 0 or 1, I've stopped to use 2 after having my capital raided in turn 2 or 3 in my first game). I wonder if they are triggered by extreme other scales (usually I have one or two 3, in most cases order or magic) or if the event system is just more random ?
Also the chances of events (and perhaps of rare events versus normal ones) look like globally raised, is this true ?
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October 21st, 2006, 06:59 AM
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Major
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Join Date: Sep 2003
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Re: Conditions for events
It is all about luck really. I tend to use misfortune 3 in blitz games, and almost never had major problems with it. However in a longer game it is not wise to take misfortune.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 21st, 2006, 07:12 AM
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National Security Advisor
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Re: Conditions for events
Even in DomII, events had requirements. I can't find any mention of it except for my own, and even then I didn't remember where I had read it from.
Sunray's site lists lots of (all?) events, and requirements for some. Examples:
A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3).
Hordes of peasants have left their homes in search of a better place to live. (If unrest is 20+ it's a common event unless you have order 3).
This is from http://www.freewebs.com/dominions2/events.html , and hasn't been updated for Dom3 as far as I know.
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October 22nd, 2006, 03:25 PM
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Sergeant
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Re: Conditions for events
Quote:
A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3).
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Got it at first turn of my first mp game with order 1 - growth 1 - misf 1. 
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October 22nd, 2006, 05:47 PM
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Sergeant
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Re: Conditions for events
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
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October 22nd, 2006, 07:06 PM
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Corporal
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Re: Conditions for events
Quote:
dirtywick said:
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
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O.o
Never seen that..
But then again i never take any luck.
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October 25th, 2006, 10:20 AM
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Colonel
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Re: Conditions for events
Just got the Plague event on turn 2 of a SP game, on the capitol obviously  .
I did just take O2/M1, no death scale..
Looking at the graphs, another IA nation also had it on turn 2 alos !!!
It's ridiculous, at that stage this event is a game-breaker.
I admit it could be "possible", but really should not happen before turn 6 and/or extreme Misf/Death scales are taken, here I saw it happen 3 times in 2 of my games just this week (I'm hosting the game Twan refers to in his post).
This is really wrong, and wasn't like that in Dom2 (at least Misf *and* death scales were required), it should really be fixed !!
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October 25th, 2006, 10:48 AM
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Lieutenant General
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Re: Conditions for events
Yeah, I think there should be no bad events or no events at all until after 5 turns have passed.
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October 25th, 2006, 10:55 AM
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Second Lieutenant
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Re: Conditions for events
Quote:
Yeah, I think there should be no bad events or no events at all until after 5 turns have passed.
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that's pointless. If you want the extra points from misfortune you should suffer the consequences. If not it's 120 free picks.
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October 25th, 2006, 11:09 AM
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Captain
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Re: Conditions for events
The problem is not the logical consequences of misfortune 3 (and other extreme bad scales) but bad events happening early in the game even with misfortune 0 or 1. I think many bad events I've seen in dom3 without misfortune >1 couldn't happen in dom2 without misfortune 3 or other extreme conditions.
As the worse things may always happen, the main effect is to make misfortune 3 more desirable than misfortune 1.
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