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October 31st, 2006, 06:12 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Mercs
I have been having a harder time in single player keeping mercenaries before. It seems that sometimes they sometimes leave if I do not pay a fair bit more than they are asking. Further, the AI is more aggressive about bidding, I am sometimes beaten now. Anyone else noticing this change of behavior?
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October 31st, 2006, 07:03 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: Mercs
Barely. Instead of bidding 6 over the base, I have been bidding 11 over and have not lost a single bid yet in my current long game. Playing as EA Ermor and I have controlled all mercenaries since the beginning of the game. Now on turn 108.
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October 31st, 2006, 11:52 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Mercs
Quote:
Ballbarian said:
Barely. Instead of bidding 6 over the base, I have been bidding 11 over and have not lost a single bid yet in my current long game. Playing as EA Ermor and I have controlled all mercenaries since the beginning of the game. Now on turn 108.
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Unfortunately the computer AI opponents don't place high bids on the mercenaries giving a significant edge to SP gamers. Way back during dominions_2 it was also mentioned how the AI opponents are not competively bidding on the mercenaries... yet same as what you noticed there was virtually no change.
In multiplayer games the bidding on mercenaries will go 50, 100 or more over the original price depending on the mercs. The AI opponents could seriously do lots better if when bidding on mercenaries when they FIRST appear randomly was up to 100 over.
__________________
There can be only one.
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October 31st, 2006, 12:00 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Mercs
Formulas?
(2d6 oe roll) x 10 gp over asked price?
The AI can probably analyze how many of the merc soldiers are alive, and how many it started with. How should that affect bid price? Direct multiplier, so that e.g. with 10/30 archers dead the bid would be 0.67 of what it would be otherwise? Or should the AI bid much less for mercs that have lost some units or are currently recruited by someone else, in the case it's booby-trapped or ordered to take the burnt of a Knight charge next turn, leaving the AI with 3 soldiers total?
It's complicated business.
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October 31st, 2006, 02:06 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Mercs
In SP Dom3 I bid exactly 1 gold over the asking price and get them 100% of the time. The AI has however then stolen the mercenaries off me by outbidding later on. Overall the AI is not too clever with mercenaries I feel.
In MP (currently in 4), I have a real hard time getting mercenaries and I am bidding 100-150 gold over the asking price. Perhaps the developers should observe MP behaviour and try to emulate this too some extent in SP, especially in the early game, 1st 10 turns where they have a big impact.
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October 31st, 2006, 02:29 PM
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Private
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Join Date: Oct 2006
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Re: Mercs
How much of an income bonus does the SP ai get on higher difficulty settings like mighy/impossible?
If they have tons and tons of gold anyway I'd rather they use it to steal mercenaries from the player, even if they pay too much, than to use the money to recruit more slingers/light infantry/those tribal warriors with two daggers.
As is I feel like it's cheating to even use mercs in single player so I'm just not using em.
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October 31st, 2006, 07:43 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Mercs
I guess I was being too cheap! Many thanks, I will use this formula. In my recent game, I was outbid on the trolls and had to kill them. It was a shame, as I really needed the heavy infantry punch against Helheim.
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