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May 25th, 2001, 04:59 PM
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Private
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Join Date: May 2001
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Does population play any importance role in SE4?
I used to play Master of Orion series and
I remember that the population of a planet
is crucial to your productivity (which is
quite reasonable). But in SE4, it seems
the population is only a minor
modifier to your productivity, even a newly
colonized planet can roughly match the
productivity of my homeworld (my homeworld
has 20% bonus due to the high population,
but compare with the huge difference on
their populations, this is really negligible)
Did I miss anything in the game? Is the
population in SE4 really of little
importance?
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May 25th, 2001, 05:18 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Does population play any importance role in SE4?
It is quite easy to fix that, and there are already some mods that do change it.
I believe the settings.txt file contains the list of population modifiers, and adjusting that would give you what you want.
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May 25th, 2001, 05:34 PM
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Re: Does population play any importance role in SE4?
Speaking of MOO, I recall a trick I used to make population grow faster. I would ship one of every race to every system, then when I got the second split him off to the second world etc. Eventually I would have one of each race on each world with a rate 7+ times the normal.
Now my question is, would this work here ? Mixed atmospheres generate domed, but in my game I have lots of Oxygen breathers. So if I get more than one O2 race on an O2 world, will that grow 1/t for each race every turn ?
Also the moons would be useful population factories - one of every race since they are usually domed anyway...
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May 25th, 2001, 05:57 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Does population play any importance role in SE4?
quote: Originally posted by gamefan3001:
I used to play Master of Orion series and
I remember that the population of a planet
is crucial to your productivity (which is
quite reasonable). But in SE4, it seems
the population is only a minor
modifier to your productivity, even a newly
colonized planet can roughly match the
productivity of my homeworld (my homeworld
has 20% bonus due to the high population,
but compare with the huge difference on
their populations, this is really negligible)
Did I miss anything in the game? Is the
population in SE4 really of little
importance?
You can change this in two ways. First, there are facilities in the game that will increase production. This is just like MOO where you could build factories and what not. So, the "development level" of a colony does affect production. Second, you can alter the production increase caused by larger population in the SETTINGS.TXT file. There were some problems in earlier Versions with limits on the number of steps you could have. It's been fixed now and the limit is something like 255 if I recall rightly. So, you could install a very large and elaborate scale of increasing productivity with whatever top level you want.
[This message has been edited by Baron Munchausen (edited 25 May 2001).]
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May 25th, 2001, 06:04 PM
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First Lieutenant
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Re: Does population play any importance role in SE4?
I'm hoping that eventually the game can be set to have a minimum population needed PER facility. Then population would be very important.
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May 25th, 2001, 07:02 PM
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Corporal
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Location: Ontario, Canada
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Re: Does population play any importance role in SE4?
Have not played around with the settings.txt file much, but what effect do the "Population Required to Operate One Facility" and "Population Modifiers" settings have? Are they straight forward in what thay are saying?
"Population Required to Operate One Facility := 50"
(from settings.txt)
If I have a pop of 65 on a planet. Will only one facility produce? If only one, which one? Will two facilities produce? Will all facilities produce? Does it round the 65 down so one produces, round up or round off?
Pop Modifier 1 Population Amount := 99
Pop Modifier 1 Production Modifier Percent := 100
Pop Modifier 1 SY Rate Modifier Percent := 100
Pop Modifier 2 Population Amount := 499
Pop Modifier 2 Production Modifier Percent := 105
Pop Modifier 2 SY Rate Modifier Percent := 105
(again, from settings.txt)
Does the planet with a pop of 100 to 499 produce and build (SY rate) 5% more per turn than a planet with 1 to 99 pop?
My understanding is there is a correlation between these setings and the amount of production per planet
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