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November 20th, 2006, 04:51 PM
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Corporal
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Join Date: Oct 2006
Posts: 54
Thanks: 0
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Academy of War -- Enter for Training ?!?!
Anyone know what benefits my units will get for entering?
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November 20th, 2006, 05:17 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Academy of War -- Enter for Training ?!?!
Your commander and units under his command will gain experience.
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November 20th, 2006, 07:06 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Academy of War -- Enter for Training ?!?!
perhaps they will get trained?!?@#!?!?@?@!####
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November 21st, 2006, 03:26 AM
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Corporal
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Join Date: Oct 2006
Posts: 54
Thanks: 0
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Re: Academy of War -- Enter for Training ?!?!
Do 100% of the troops entering gain an experience star? What about if they re-enter -- can they gain additional experience stars?
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November 21st, 2006, 03:50 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Academy of War -- Enter for Training ?!?!
This is from Dominions II and most likely hasn't been changed at all:
EXPERIENCE
Kristoffer O posted February 23, 2004 22:14
"Does anyone know how a kill coresponds to an XP on the hall of fame?"
Not sure but something like this:
Deaths x5
Experience (points, not lvl) x2
Kills x1
From a post by Johan O in another thread:
Here is a list of effects of increased experience.
XP 1 (15pts = 1 Star)
Att +1
Def +1
Prec +1
Mrl +1
XP 2 (50pts. = 2 Stars)
Att +1
Def +1
Prec +1
Mrl +1
XP 3 (100pts = 3 Stars)
Att +1
Def +1
Prec +1
Mrl +1
Str +1
XP 4 (200pts = 4 Stars)
Att +1
Def +1
Prec +1
Mrl +1
Enc -1
HP +2
XP 5 (400pts = 5 Stars)
Att +1
Def +1
Prec +1
Mrl +1
Str +1
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat
Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy. Quick Nataraja with 4 swords of swiftness, Chi Shoes and Stone Bird.
Arralen
Champions Skull: +3 Exp/turn
Edi
Re: Academy of War question [Re: FarAway Pretender]
Academy of War gives 4 exp per turn, The Ancient Master gives 8. (to commanders AND troops!! - Arr.)
Academy of War is not unique, and it is still a level 0 Blood site. The Ancient Master is unique.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 21st, 2006, 04:02 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Academy of War -- Enter for Training ?!?!
Great list Arralen! And as everyone know every star of experiance also gives +1 to research.
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November 21st, 2006, 05:21 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Academy of War -- Enter for Training ?!?!
Nice chart... are the XP requirements per level, or cumulative? (i.e., does it take 50 or 65 XP for a fresh unit to get 2 stars?)
Also, do spells that hit count for XP? if so, at which rate? (one per hit, or one per spell max)
I've seen lowly Priests enter the Hall of Fame after a few meetings with Ermorian armies, but I never paid too much interest to their experience stars, just the big red one - and kills count a lot for that, and Banishment kills a lot of Longdeads.
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November 21st, 2006, 02:30 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Thanked 1 Time in 1 Post
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Re: Academy of War -- Enter for Training ?!?!
Quote:
Arralen said:
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat
Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy.
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No xp for killing? Doesn't sound right.
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November 22nd, 2006, 12:11 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: Academy of War -- Enter for Training ?!?!
Arralen,
Is 5 stars the most you can get beyond which you cannot advance any more in stars?
Also, I wish there were hit points increases with each star. It would help out human thugs immensely.
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November 22nd, 2006, 05:00 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Academy of War -- Enter for Training ?!?!
Attack and Defense seem to me to be some of the most important stats for fighters. For those who think Morale is more important , experience also increases that, and Precision (and at 3-star, Strength). Not only does the Academy not cause casualties, it also doesn't cause afflictions. I think it's a great site to have, especially during peaceful times, and/or for troops on reserve. Not to mention that it can be used not just or plain troops, but on non-mindless uber units, to make them even more uber.
It's not Mount Chaining, but it is an appropriate and decent effect for those with the patience to use it, IMO.
PvK
Edit: Simply training up new troops to one star essentially makes them elite, and doesn't take very long or cost more gold than maintenance during the time they're training. It can also help impatient players maintain a prudent reserve force...
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