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November 30th, 2006, 01:00 AM
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Private
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Join Date: Nov 2006
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
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Slave Collar. . . unimaginable rage. . .
So I get a slave collar from a random event, ad build a worthless indep commander to stick it on so i dont accidently click it on my inventory and give it to someone. Well much later in the game my pretender comes over to the same province as commander to defend from attack, and commander dies and my pretender picks up collar and becomes feebleminded and useless.
Any way to get that damned thing off? My pretender was my only high level mage.
On another note, why is that item even in the game? No one in their right mind would build it unless they wanted to be mean and make enemy commanders pick it up. . . Which I assume is the only thing anyone does with it.
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November 30th, 2006, 01:11 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: Slave Collar. . . unimaginable rage. . .
Cursed items cannot be gotten rid of except by death, I think.
Two ways to prevent events like this happening:
1. Just throw the item away, as I do when I get items that I do not like.
2. Make sure that the commanders/mages whom you find valuable have the relevant equipment slots equipped, in case the commander with the cursed item dies.
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November 30th, 2006, 02:31 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Slave Collar. . . unimaginable rage. . .
The slave collar can be used to raise a units morale, so it does not retreat from combat. It gives +20 morale. A great hawk, with slave collar/medallion of vengenance or a scout/villian etc...
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November 30th, 2006, 02:08 PM
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Corporal
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Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
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Re: Slave Collar. . . unimaginable rage. . .
Note - even if you accidentally put a cursed item on a commander you can just restart the turn. It's not irreversable, you just lose the work you've done so far on that turn.
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November 30th, 2006, 02:49 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Slave Collar. . . unimaginable rage. . .
Quote:
curtadams said:
Note - even if you accidentally put a cursed item on a commander you can just restart the turn. It's not irreversable, you just lose the work you've done so far on that turn.
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But not in this case. He wrote that his commander died in combat and his pretender get the item automatically. So this happens before the start of his next turn.
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November 30th, 2006, 03:01 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Slave Collar. . . unimaginable rage. . .
Thats a kick in the tail man, sorry. The slave collar is certainly a questionable item. As for getting cursed items off your options are severely limited. The only ways I know of are:
1) Change Shape ability - if your pretender doesnt already have this (like a Dragon does, for example) you are out of luck
2) Die
If your pretender dies and you recall him he will lose 1 in every magic path he has. Rough, but probably better than a feeblemind?
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