.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 3rd, 2006, 02:32 AM

Theonlystd Theonlystd is offline
Corporal
 
Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
Theonlystd is on a distinguished road
Default PD to Powerfull?

With how good PD is 1Pd unit per ship is basically enough to give you total immunity to missiles and fighters from what i've seen.

Put 5 Ships with a Cap missile vs 5,4 ships with a Pd,DUC its highly unlikely a missile will even get threw and the missile Ships have no chance ..

Or is it just meh?

I thought of editing the PD firing Rate myself.
Reply With Quote
  #2  
Old December 3rd, 2006, 06:22 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: PD too Powerfull?

This does get somewhat better in BalanceMod. PD vs. missiles is decently balanced there, but PD vs. fighters is still a slaughter (bye-bye, fighters).

The only solution I've been able to come up with is making PD not affect fighters and have a new anti-fighter type of defense that makes fighters viable in swarms.

As it is now, a swarm of fighters against a decently armored frigate with 1 PD will die a quick death and not do a lot to the frigate. The frigate CAN be overwhelmed with enough fighters, but it takes a lot of them.

I haven't played stock in a while, though, so I don't remember how effective PD vs. missiles and/or fighters is there.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #3  
Old December 3rd, 2006, 08:39 PM

Possum Possum is offline
First Lieutenant
 
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Possum is on a distinguished road
Default Re: PD too Powerfull?

Way back in the day, in Starfire, (the board game that the SE-series is modelled on), there were regular PD systems, that were highly efficient against missiles, and less so against fighters. And then there were also "improved point-defense" systems, that were highly efficient against fighters, and less so against missiles.
Reply With Quote
  #4  
Old December 3rd, 2006, 10:42 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: PD too Powerfull?

Quote:
Possum said:
Way back in the day, in Starfire, (the board game that the SE-series is modelled on), there were regular PD systems, that were highly efficient against missiles, and less so against fighters. And then there were also "improved point-defense" systems, that were highly efficient against fighters, and less so against missiles.
Speaking of which I couldn’t model this since you can’t use two separate to-hit formulas. But I did find a good middle ground.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #5  
Old December 4th, 2006, 10:54 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: PD too Powerfull?

In SE5 each weapon can have its own to-hit formula... or are you guys talking about SE4?
Also, another SE5-only PD idea is to give fighters emissive armor, and tweak the numbers so that the anti-seeker PD does more raw damage per second to unarmored targets such as seekers but less per shot so the anti-fighter is more effective vs. fighters since it has penetrating power...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old December 4th, 2006, 11:13 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: PD too Powerfull?

StarFire uses one weapon with two separate to-hit values, one is the type you are familiar with in the SE series and the other is a flat rate at range zero. The SE series to-hit is verses fighters and the flat rate is verses missiles. I had never though of doing it with emissive armor as you suggest. Unfortunately it is far too late to go back and re-write the PD and fighters. Even doing that it wouldn’t work without also adjusting various weapons and more than a few non-fighter and non-seeker units.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.