I haven't much experience using minefields in previous games and have been using them more in my current game. I thought the current Version (and from some time ago) had reduced the limit to minefields to 100. I have discovered that this is not a hard limit. If the minefield had say, 97 mines in it, the game allowed my single minelayer to lay its maximum allowance of 32 mines (has 16 minelayer III's) to bring the total in the minefield to 129 mines. Any further attempts while the minefield was above 100 would result in the error message about the limit of 100 mines to a sector. So it appears the game only engages the limit on laying mines once the threshold has been reached and does not prevent you from laying mines in excess if done all at once while under the limit. As I only have the one minelayer I haven't been able to test having a fleet of minelayers attempt to add to a field to see how high above 100 one can get.
It must be checking the count before it deploys sats or mines instead of during It does the same thing with sats.
Personally, that fix would be quite low on MY priority....unless of course PBEM's (and such) abuse happens. I know I have a sat layer that says (in the spec's) it will launch 60 per turn and I have put 105 on Warp Points routinely (15 at a time in Repeat mode 'till full). If someone built a baseship loaded with Sat or mine layers, could they potentially lay say 250 or so mines??
You quoted a 32 mine max - was that a limit of your ship / tech config or a game limit??
I too think this is not a relevant bug. If you don't like over 100 mines in a sector you may reduce this number in the settings text file. For me personally this is not important, I prefer this uncertainty: even if your fleet has the ability to sweep 100 mines, your not 100% sure that all mines are gone!
Ditto. I vote we chalk this up as a "feature" rather than a bug.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "