.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2001, 01:41 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Updated Klingons, Romulans, Shadows and Borg variant

Have just posted the latest Version of the Klingons, Romulans, Shadows and Borg variant.

I have extensively revamped my previous mod to improve its compatibility for different starting conditions - hence there is no basic Version anymore.

Have incorporated a lot of feedback people had into the mod too....A major change you will note is that the races no longer use DUC's and use missiles more early on instead. The Klingons, Romulans and Borg then switch to Phased Polaron Beams....

Hope you find the revised races even more challenging.
Regards,
God Emperor

PS: As a final note, the races have been optimised for low bonus. For those of you who play medium bonus (or high bonus!), I would suggest that you edit the Construction Vehicles file's and reduce the Planet per Item value for all SHIPS and SHIPYARDS by between 1/3 (medium bonus)to 1/2 (high bonus) - otherwise the additional resource points that medium and high bonus gives the AI will be wasted.
eg: Low Bonus

AI State := Exploration
Num Queue Entries := 9
Entry 1 Type := Base Space Yard
Entry 1 Planet Per Item := 80
Entry 1 Must Have At Least := 1
Entry 2 Type := Attack Ship
Entry 2 Planet Per Item := 30
Entry 2 Must Have At Least := 1
Entry 3 Type := Colonizer
Entry 3 Planet Per Item := 30
Entry 3 Must Have At Least := 2
Entry 4 Type := Attack Ship
Entry 4 Planet Per Item := 30
Entry 4 Must Have At Least := 2
Entry 5 Type := Defense Ship
Entry 5 Planet Per Item := 80
Entry 5 Must Have At Least := 1
Entry 6 Type := Weapon Platform
Entry 6 Planet Per Item := 5
Entry 6 Must Have At Least := 4
Entry 7 Type := Base Space Yard
Entry 7 Planet Per Item := 80
Entry 7 Must Have At Least := 2
Entry 8 Type := Attack Ship
Entry 8 Planet Per Item := 15
Entry 8 Must Have At Least := 2
Entry 9 Type := Colonizer
Entry 9 Planet Per Item := 20
Entry 9 Must Have At Least := 2

eg medium bonus

AI State := Exploration
Num Queue Entries := 9
Entry 1 Type := Base Space Yard
Entry 1 Planet Per Item := 80
Entry 1 Must Have At Least := 1
Entry 2 Type := Attack Ship
Entry 2 Planet Per Item := 20
Entry 2 Must Have At Least := 1
Entry 3 Type := Colonizer
Entry 3 Planet Per Item := 20
Entry 3 Must Have At Least := 2
Entry 4 Type := Attack Ship
Entry 4 Planet Per Item := 20
Entry 4 Must Have At Least := 2
Entry 5 Type := Defense Ship
Entry 5 Planet Per Item := 60
Entry 5 Must Have At Least := 1
Entry 6 Type := Weapon Platform
Entry 6 Planet Per Item := 5
Entry 6 Must Have At Least := 4
Entry 7 Type := Base Space Yard
Entry 7 Planet Per Item := 80
Entry 7 Must Have At Least := 2
Entry 8 Type := Attack Ship
Entry 8 Planet Per Item := 10
Entry 8 Must Have At Least := 2
Entry 9 Type := Colonizer
Entry 9 Planet Per Item := 15
Entry 9 Must Have At Least := 2
Reply With Quote
  #2  
Old May 31st, 2001, 09:29 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Updated Klingons, Romulans, Shadows and Borg variant

Thanks. I have also added new images to the UCP Klingons images. I included a new base, and fighter group Port/Mini images. http://www.shrapnelgames.com/ubb/For...ML/000017.html

__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old June 1st, 2001, 02:18 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Updated Klingons, Romulans, Shadows and Borg variant

Have just issued a further update to fix a few oddities.

DesignCreation files have been updated due to a problem which only shows up when you play the basic game - files do not allow construction of warships below destroyer size.
Research files have been modified slightly (order altered slightly) to ensure that the AI begins the game in Exploration state.

Have also tinkered around a little with the Construction_Vehicles file for Exploration state to optimise construction a little more.

Apologies guys for an update so soon after the first - the result of me consolidating on one set of files...
Reply With Quote
  #4  
Old June 2nd, 2001, 03:44 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Updated Klingons, Romulans, Shadows and Borg variant

What's the "Ship of the Line" entry in place of the Kamikaze Attack Ship? Will the AI build them, or is it something you're placing in for a future development?

If I put those two filler tech entries in other AI research files at approximately the same place will it help their research as well, or will I have to carefully move other entries around to make it synch up correctly?
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #5  
Old June 3rd, 2001, 04:14 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Updated Klingons, Romulans, Shadows and Borg variant

Ship of the Line was a mod I was working on a while back to have the AI suddenly produce lots ships once it achieved battlecruiser tech. Unfortunately, the computer defaulted to the AI_Default files for Kamikaze ships under 600 kT so it went know where.
None of my races actually utilise Kamikaze Ships so these abandoned mods have no effect.

Filler Tech can be added safely to any of the standard races (see my ResearchDesign mod), but, I'm not so sure about the ones on modpack (most of the designers have designed them with a 4 item queue in mind - eg some files have follow on techs four techs later and the inclusion of Filler Tech in this case would only add further delay to research).

Regards,
GE

[This message has been edited by God Emperor (edited 03 June 2001).]
Reply With Quote
  #6  
Old June 4th, 2001, 01:55 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Updated Klingons, Romulans, Shadows and Borg variant

Updated DesignCreation files for Romulans, Klingons, Shadows and Borg Variant

Have done a bit more work on fighter design for these files. Wasnt happy with the previous Version. Also deleted a duplicate Boarding Ship entry....
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.