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December 19th, 2006, 12:26 PM
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Sergeant
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Any counter to Fires from Afar?
Is there any magic item that can protect a commander from the Fires From Afar spell? I can't cast the protection dome spells.
Would a ring of fire protection work? Maybe an item that gives the caster air shield?
I have a low HP pretender that I don't want to die.
Thanks,
Chris
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December 19th, 2006, 12:30 PM
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Captain
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Location: France
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Re: Any counter to Fires from Afar?
Any FR item should work. The problem is more protecting troops than leaders against this kind of spells.
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December 19th, 2006, 01:51 PM
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BANNED USER
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Re: Any counter to Fires from Afar?
how about any dome spell that block other spells.
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December 19th, 2006, 01:58 PM
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Sergeant
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Re: Any counter to Fires from Afar?
He said he couldn't cast those
Break your army up if possible. Don't travel with them all in one big group. It costs the enemy more to inflict this kind of remote damage on you.
There is also that blood spell but it is late game that has a chance to send horrors after anyone that uses non blood magic. That is a global enchantment, but so late game it is probably not useful to you (especially since it is blood)
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December 19th, 2006, 02:09 PM
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General
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Re: Any counter to Fires from Afar?
The ring of fire will give you fire immunity for your pretender. I suggest shooting back spells at your enemy such as seeking arrow, earth attack, mind hunt, and so on.
OR
If you're strong enough attack this opponent and start swallowing provinces.
If its a powerful human opponent use diplomacy to advise a temporary peace treaty or an alliance against a stronger human opponent.
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December 19th, 2006, 04:19 PM
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Major General
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Re: Any counter to Fires from Afar?
Fires from afar costs 10F gems which means its not really a fantastically good use of resources, its probably abit overpriced, especially in MP. Personally I would be very happy to see a opponent 'wasting' 10F gems a turn or more casting fires from afar.
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December 20th, 2006, 07:32 AM
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Captain
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Re: Any counter to Fires from Afar?
Flying monkeys avoid the mages if I recall, so it is mostly useful for disrupting army movement just before big battles. It can be nice if they hit a cheap commander who has high leadership and lots of troops. The troops stay behind while the rest move, making your defense easier.
Wind Ride has been disapointing for me. I presume if I actually get anyone, there will be a battle in the province I cast if from?
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December 20th, 2006, 07:39 AM
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National Security Advisor
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Re: Any counter to Fires from Afar?
Yes, there will be a battle with Wind Ride. Some nations, like MA Man, Can have a Wind Rider and a Charmer squad in the same province. 
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December 20th, 2006, 07:39 AM
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Major General
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Re: Any counter to Fires from Afar?
Quote:
Saxon said:
Flying monkeys avoid the mages if I recall, so it is mostly useful for disrupting army movement just before big battles. It can be nice if they hit a cheap commander who has high leadership and lots of troops. The troops stay behind while the rest move, making your defense easier.
Wind Ride has been disapointing for me. I presume if I actually get anyone, there will be a battle in the province I cast if from?
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I used flying monkeys and guess who they targeted? Yes thats right a mage... 
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December 20th, 2006, 09:00 AM
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Captain
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Re: Any counter to Fires from Afar?
IIRC in 300mp, you casted flying monkeys on a province where there were my prophet (h3), several astrologer/mystics (s3 something1 or s1 +2/3 ?) and an arco priestess (n1h2). The monkeys targeted the priestess so it seems the highest level spellcasters, holy included, are avoided but they attack the weakest caster if no other commander available.
But you have found something more efficient to divide my troops the same turn (I still wonder how my prophet has stayed with 120 footmen to fight a lone black hawk in the first turn of our war, when 7 other commanders in the same province and with the same order moved, it looks like a very strange result of the new cross-moves system).
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