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  #1  
Old December 31st, 2006, 06:40 PM
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Default Found a MOD Models to X format Conversion Tool

I have dozens of Star Trek MOD models from various ST games and want to know if there is a way to convert them to X format?

These are great looking models and would work lovely in SEV if they can only be converted.

I have uploaded one of them to for use if any one knows how.
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File Type: zip 483482-20.zip (316.6 KB, 277 views)
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Old December 31st, 2006, 07:09 PM
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Default Re: Converting MOD Models to X format

I was asking this over at SE.net as well...There are a couple of ways...

You have to find something that will convert .MOD to some other format that can convert to .X, or something from .MOD to .X directly.

There is a set of tools for SFC3, that converts .MOD to .X directly, but the .X file is in some binary format, which SEV can't read...

Lithunwrap/UltimateUnwrap3d has a .MOD import which you can export to .X supposedly don't know if they work in SEV.

As posted at SE.net there is a program called 3D Explorer that can convert .MOD to .X

I'm looking for something that is easy, quick, and will work in SEV with little tinkering...I have a wealth of models in .MOD format (2.4GB worth).
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  #3  
Old December 31st, 2006, 08:44 PM
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Default Re: Converting MOD Models to X format

The problem is that if you do a search for .MOD convertion software you get all kinds of WORTLESS [censored] that google just spams up there.

The thing would be to visit battleclinitc.com or other and see if any of those people might know of a way to convert from MOD to X format.

I mean there HAS to be a way.

I have dozens of ships for Roms, Klings, Feds, etc that can be used if we can get them converted.
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Old December 31st, 2006, 08:56 PM
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Default Re: Converting MOD Models to X format

I am looking thew a lot of these Breen models and can see that the ships that I created so many years ago really served as an inspiration to many of the people who made SFC breen ships.
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  #5  
Old December 31st, 2006, 08:59 PM
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Default Re: Converting MOD Models to X format

Who is "they"? Can you drop us a link?
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Old December 31st, 2006, 09:05 PM
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Default Re: Converting MOD Models to X format

BattleClinic.com You can download the SFC model view from any SFC site. Or ask me and I will email it too you.
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Old December 31st, 2006, 11:59 PM
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Default Re: Converting MOD Models to X format

I was able to export/conver the model to an LWO format. Whatever that is.
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File Type: zip 483535-tngfca1.zip (38.7 KB, 178 views)
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  #8  
Old January 1st, 2007, 12:38 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

I found a program that will not only open MOD files but it will save them as X formated files. The program is called PolyTrans & NuGraf . THe problem is the DEMO does allow you to export and the X viewer opens the file, but it does not save every 5th ploygon. That means things arem missing. I uploaded the file I convered using this program. If you have the X viewer you can see what I mean.

The program costs $400.00. I cannot aford it at the moment, but I will begin to save up. With this program we just might be able to get our Star Trek, and many more models.

USing The X viewer Open the file that says TEST.
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File Type: zip 483538-Akyazi.zip (557.9 KB, 289 views)
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Old January 1st, 2007, 01:21 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

I might be wrong about the above post guys. I am checking now but I think there might have already been an X file in that folder for that model and I opened that thinking it was MOD file.
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  #10  
Old January 1st, 2007, 01:51 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Ok, here is what I discovered. Yes the file I opened was already in X format. However the X format that it was in could not be opened by the X-viewer. When I opened the X file with the above mentioned program I was then able to resave it as an X file that the X viewer was able to open.

So if the orignal file has an X model in it, I can open it and save it in a manor that SE V can read. If it doesn't have said file, then we still need a way to convert MOD files to another format such as 3ds, LWO (One that works), or X.

Man this is become very discouraging.
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