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  #1  
Old June 3rd, 2001, 02:14 PM

alien alien is offline
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Default Newbie Observation

I am finding it difficult to keep up with the production
of storage facilities for my resources (minerals, organics,
radioactives) therefore I have to scrap the production
facilities themselves to reduce production. What I would
like to see is the option to temporarily shut down a
facility without scrapping it (similar to mothballing spaceships).
There could be a gradual scaledown in resource production to
zero and then a gradual scale up again if the facility was
re-activated. What do you think ????
Cheers Everyone.
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  #2  
Old June 3rd, 2001, 02:49 PM

Aristoi Aristoi is offline
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Default Re: Newbie Observation

The wasted resources won't cost you anything, unless you're playing in a finite resources game (or remote mining). For that game, it could be very useful. Otherwise, there is no harm in not spending the points (if you can get by the mental picture of throwing away all that production).

You might also try building things like mines and fighters just to soak up the extra production.
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  #3  
Old June 3rd, 2001, 02:49 PM

Gimboid Gimboid is offline
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Default Re: Newbie Observation

Are u saying that u want to match your resource production with your storage facilities so that u dont lose any of the minerals that your empire has produced?

If u are then dont worry about it, its like Aristoi said, no harm done in losing the resources. But if u can produce more things with your current resource production then do it, the extra units always come in handy...

[This message has been edited by Gimboid (edited 03 June 2001).]
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  #4  
Old June 3rd, 2001, 06:03 PM

alien alien is offline
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Default Re: Newbie Observation

Yes I am playing a finite resources game. I have good relations with the other species and I am therefore obtaining a lot of resources from trade. I suppose I am still early into the game and it may be that if/when war breaks out I will need all the resource production I can lay my hands on.

Thanks for the comments. By the way, is there an imbalance in the requirement for minerals versus organics/radioactives in an average game ??? It seems that a lot of production requires lots of minerals but few organics/radioactives. Maybe I haven't played the game for a long enough.

Cheers.
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  #5  
Old June 3rd, 2001, 06:15 PM
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capnq capnq is offline
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Default Re: Newbie Observation

quote:
By the way, is there an imbalance in the requirement for minerals versus organics/radioactives in an average game ??? It seems that a lot of production requires lots of minerals but few organics/radioactives.
A lot of people share that opinion. Some have modded the components file to increase the use of organics and radioactives.

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island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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  #6  
Old June 3rd, 2001, 08:00 PM

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Default Re: Newbie Observation

By way of an answer, I build at least 6 mineral storage units for every 1 or organics/radioactives. It's also another good reason to get a resouce converter Online.
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