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				January 29th, 2007, 02:04 AM
			
			
			
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 Major General |  | 
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				 Semi-random-map test game - STARTED 
 *** GAME INFO *** 
IP Address: 160.39.37.111 
Port #: 11112 
Game name: wrap1_mp 
-C --ipadr 160.39.37.111 --port 11112
 
*** GAME INFO ***
 
 If we can do a little mini-blitz tonight, coo - or we can get a few turns in and see if we can do that over the weekend. Or not. Whatever.
 
 I'll start the game up tonight when I get home - watch this space for IP and port #.
 
 The attached map is a combination of Paradox' random map generator (insert link to thread) and my own balanced start site + semi-random-map generation script.
 
 The majority of the major treasure provinces (cities) and minor treasure provinces that I've actually coded up are found in this map - and in fact those needed a lot of fiddling before they worked remotely like I'd meant them too.
 
 Anyway, the map is ready for play so let's give it a whirl. I'll play niefelheim once more before retiring this build.
 
 There are a total of 8 land start sites, and no water starts. Six of the start sites are on the main continent, 2 are on the secondary island.
 
 There is a lot of water on the map, though, so sailing or strong amphib units will take you a long way.
 
 There are six "cities" worth 1 (in one case, 2) victory point each. They have fortresses in them, and (with the exception of the one worth 2) a large population, so you'll be expected to try and hold them for income before sieging the city itself.
 
 Each city contains a communion of 8 slaves backing up 3 very powerful spellcasters covered with gems, as well as a large army. Expect to take losses while storming the forts for VP.
 
 Other settings - magic sites 55, gold 125, resources 100, supply 125, hall of fame 15, renaming on, victory points accumulate. Other settings standard. The resource reduction is to compensate for the neighbor-rich start positions (which otherwise strongly encourage Sloth.)
 
 There'll be a 36 hr quickhost interval, which will get longer as the game drags on.
 
 This is something a "test run" before I try running a tournament.
 
 Sorry, yes, the game is early era.
 
 I'm going to make some minor adjustments to the map file. The special province #s (which I will post in the thread) will not change, and they're marked on the map anyway with big orange dots and VPs.
 
TNDP Niefelheim 
WSZaboPeter Mictlan 
Terrel T'ien Ch'i 
Reverend Zombie Yomi 
Baalz Lanka 
JayThomas Marverni 
Ewierl Agartha 
FrankTrollman Abyssia
 
(Alternate, if someone doesn't show): 
Amhazair Helheim
 
 That's a full 25% human, for those keeping score at home  
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				January 29th, 2007, 02:14 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Semi-random-map test game (signup) 
 Is this EA?  If so, I'd like in as T'ien Ch'i |  
	
		
	
	
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				January 29th, 2007, 06:25 AM
			
			
			
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 Sergeant |  | 
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				 Re: Semi-random-map test game (signup) 
 If he is playing Niefelheim, then it must be Early Age.  
In that case I would like to try something new. Something I never played before. 
So put me to Mictlan, Reign of Blood, with emphasis on the BLOOD part.   |  
	
		
	
	
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				January 29th, 2007, 06:42 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Semi-random-map test game (signup) 
 
	Quote: 
	
		| DrPraetorious said: There are six "cities" worth 1 (in one case, 2) victory point each. They have fortresses in them, and (with the exception of the one worth 2) a large population, so you'll be expected to try and hold them for income before sieging the city itself.
 
 
 |  Isn't it the case in Dom3 that sieging causes a rapid reduction in supplies and therefor starvation for the beseiged units?  I think this could make it pretty easy to starve out tough indies in fortifications (and I believe I have seen this effect in SP). |  
	
		
	
	
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				January 29th, 2007, 07:01 AM
			
			
			
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				 Re: Semi-random-map test game (signup) 
 Terrel, you may be right, but then again long lasting sieges will grant the other players chance to take over the "operation" from you. I think this is a lot better then the usual victory point mechanism where you can simply occupy a province. |  
	
		
	
	
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				January 29th, 2007, 07:07 AM
			
			
			
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 Major General |  | 
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				 Re: Semi-random-map test game (signup) 
  Let me run a brief test on that. If it's an issue, I'll hand out cauldrons of broth to the castle defenders. 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				January 29th, 2007, 10:40 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Semi-random-map test game (signup) 
 I'd like to give the Oni a whirl, please.  What's it called in EA again?  Yomi? 
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				January 29th, 2007, 11:00 AM
			
			
			
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 Major General |  | 
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				 Re: Semi-random-map test game (signup) 
 I'd like to give Lanka a try. 
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge |  
	
		
	
	
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				January 31st, 2007, 10:55 AM
			
			
			
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 Corporal |  | 
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				 Re: Semi-random-map test game - STARTED 
 I see there is a new patch.  Are we going to patch the game before continuing? |  
	
		
	
	
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				January 31st, 2007, 04:59 PM
			
			
			
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 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
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				 Re: Semi-random-map test game - STARTED 
  I'm going to patch all the games I'm running this evening. We can host another turn under the current patch or not, whatever is fine. 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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