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  #1  
Old February 4th, 2007, 01:11 AM

Isometric Isometric is offline
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Default AI deployment in generated battles

Hi,


When the AI deploys all by itself does it just line stuff up against the back wall of the map,or does it deploy stuff
all around its availible deployment area?

Thanks
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Old February 4th, 2007, 05:10 AM

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Default Re: AI deployment in generated battles

for a look at AI deployment examples do a battle but set the game length to ONE turn. the battle ends after that one turn examine the map and you'll get a fair idea (very good idea if the AI's mission was delay or defend) of how the AI deployed.

vv
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Old February 4th, 2007, 09:38 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: AI deployment in generated battles

Or you may use scenario editor with aouto AI deploy. You may try buing various unit sets for the same map and various missions and see how the AI handle them.
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Old February 4th, 2007, 02:06 PM
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Mobhack Mobhack is online now
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Default Re: AI deployment in generated battles

Easier way, as described in the GG is to set both sides to AI player and AI buy but human deploy. Auto-deploy is AI deployment. Then auto deploy the forces in turn. You can do this several times, but mines (if defending) wil only be deployed once. Repeat till you are done with side A, then quit deployment for side A, repeat process for side B. When finished with side B then quit the game.

Repeat the process many times for yarious battle types, opponents, dates and points values and you will get an idea of the AI force picks as well.

Cheers
Andy
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Old February 4th, 2007, 02:26 PM
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DRG DRG is offline
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Default Re: AI deployment in generated battles

A further refinment to Andys suggestion......

Set both sides to AI player and AI buy but set the AI ( player 2 to human deploy. Make sure the points are what you want to see tested and make sure the points for player 1 are set to whatever you want but player 2 is set to BATTLE POINTS XXX. You can also decide now what type of battle you want to see the AI's set up for as they are all different.

By setting player 1 ( you ) to AI buy and AI deploy you skip your deployment . By setting the AI to human deploy you see what it will do.

When the deployment screen appears press AUTO DEPLOY. This will deploy the AI's units the way the "AI" would have. Once that is done zoom out the map a bit so you get an overview. Having the ID tags ON helps a lot here. Looking for the yellow dots on the mini map helps too.

Now you can see what the AI would do... HOWEVER, this is not what the AI does every time. Once you have seen this set up press the '=' ( equal ) key. Every time you press the = key you redeploy the AI and you will see the variety of AI deployments that is built into the game

Don
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  #6  
Old February 4th, 2007, 05:45 PM
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Default Re: AI deployment in generated battles

Right and a further refinement beyond that:

* looks in the mirror *

Umm, hey wait a minute I'm a newb, I don't have any refinements!

Oops. Nevermind...

T_R
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Old February 7th, 2007, 12:25 PM

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Default Re: AI deployment in generated battles

Something else to note (which i discovered by accident after years of playing) is that when the AI delays or defends it places its units around certain victory hexes; nuber 0,7, and 14. So, if you rearange the VH, place those three where you want the AI to set up it's defense. It will igonore the other ones during deployment.

Another comment - try asking someone to deploy the enemy forces for you, just put a post up here with a scenario & instructions. You'll usually get something back within a day or two (see my post on this page).

AB
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