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February 4th, 2007, 04:28 PM
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Private
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Join Date: Dec 2003
Location: Pittsburgh, PA, USA
Posts: 10
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Long Solo Game Bail Out Problem
During a long solo game generated on the Glory Map. I developed a error that was posted in the stderr file:
Något gick fel!
no space left on bg
Does anyone have any ideas and/or a workaround perhaps. I was rather enjoying this game at the time and would like to finish.
Thanks!
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February 4th, 2007, 07:39 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Long Solo Game Bail Out Problem
No space left on bg... background? If thats what it is, its strange. Exactly how long did your game run? Could you have reached a hard limit on units or something? I know there was one in dom2
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February 5th, 2007, 10:10 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Long Solo Game Bail Out Problem
I've hit this before. Workaround: Don't take as many troops into battle.
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February 6th, 2007, 12:24 PM
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Join Date: Feb 2007
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Re: Long Solo Game Bail Out Problem
Yeah, I'm pretty sure it's a battle where both sides have 1000+ troops that is causing this error. The problem is that there is not enough space on the battlefield to place all the units. Sometimes, if you're using very large creatures, you only need a third of those numbers.
The solution, is to bring one of two throw away mages, and cast something like Gift from Heaven on their army... 
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February 6th, 2007, 04:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Long Solo Game Bail Out Problem
I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.
Of course fixing the whole thing would be better but as a stopgap I wouldnt mind a battle response without view option so that the game could continue.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 6th, 2007, 06:22 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Long Solo Game Bail Out Problem
Quote:
Gandalf Parker said:
I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.
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This betrays a fundamental ignorance of the method that is used to obtain battlefield results in Dominions. The battlefield size affects the outcome since the turn generation performs an identical set of calculations to the battle viewer part of the program.
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February 6th, 2007, 07:12 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
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Re: Long Solo Game Bail Out Problem
The maximum battle i had in a end game situation , being LA Ermor on the Aran map, was +/- 2400 undeads (lead by a -very- lots of non-magic users commanders, so there were no summons adding to the number during the battle) storming a castle protected by a pretender and a magic user with their +/- 10 remaining militia.
After clicking the turn button, i worried if wanting to assault with such huge number of troops could make the game calculation to be stuck on my not very high end system, especially with the castle taking some places.
Fortunately it played and ended correctly and viewing worked after.
So does a crash related to the amount of troops can happen only if -both- sides are very numerous ?
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February 7th, 2007, 07:50 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Long Solo Game Bail Out Problem
Quote:
Nightblade said:
The maximum battle i had in a end game situation , being LA Ermor on the Aran map, was +/- 2400 undeads (lead by a -very- lots of non-magic users commanders, so there were no summons adding to the number during the battle) storming a castle protected by a pretender and a magic user with their +/- 10 remaining militia.
After clicking the turn button, i worried if wanting to assault with such huge number of troops could make the game calculation to be stuck on my not very high end system, especially with the castle taking some places.
Fortunately it played and ended correctly and viewing worked after.
So does a crash related to the amount of troops can happen only if -both- sides are very numerous ?
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I have had a crash with something in the ballpark of 1000 troops against a castle that didn't contain much of anything. However, my troops were minotaurs, they took up more space.
I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom.
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February 8th, 2007, 12:18 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Long Solo Game Bail Out Problem
I think they should make the battlefield grids larger for enormous combats, and/or just exclude some of the groups that don't fit from participating, or have multiple combats per province per turn.
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