.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 6th, 2007, 11:52 AM
Reay's Avatar

Reay Reay is offline
Sergeant
 
Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
Reay is on a distinguished road
Default Gems, fatigue and increasing magic levels

What are the rules with using gems to increase magic levels and fatigue?

I know the basic rule is you can use up to N gems (where N is your level) to increase your level by 1 or reduce fatigue.

I scripted the spell Returning (Astral 2) as the first and only spell for an Astral 1 mage with 4 astral gems, and the AI would not cast it.

The spell costs 200 fatigue so I thought it would use 2 gems to cast it, plus 1 to reach Astral 2. Does the 2 gems use to cast the spell affect N or is there some other reason why it would not cast Returning?
Reply With Quote
  #2  
Old February 6th, 2007, 11:59 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Gems, fatigue and increasing magic levels

I believe you can use up to N=Level gems to cast a spell.
The purpose of the gems is irrelevant.

Your S1 mage could however use a gem to cast Power of the Spheres, then use 2 gems (Since now N=2) to cast Returning.
Reply With Quote
  #3  
Old February 6th, 2007, 07:08 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Gems, fatigue and increasing magic levels

You can use only 1 gem, NO MORE, to increase level.

You can only use gems = to your magic level, ie...a level 2 mage could use 1 gem to go to level 3 then another gem to reduce the fatigue. Basically any gems used beyond the first just reduce fatigue. You can NEVER raise your mage level by more than 1 through the use of gems, ie a lvl 4 mage could only go to lvl 5, he could however use a further 3 gems to reduce fatigue.

I presume the computer would not cast it because 200 fatigue equals death of mage...
Reply With Quote
  #4  
Old February 6th, 2007, 10:34 PM
Reay's Avatar

Reay Reay is offline
Sergeant
 
Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
Reay is on a distinguished road
Default Re: Gems, fatigue and increasing magic levels

I thought you start losing hp after 200 fatigue? But the mage had 30hp so it would not have died. I guess the AI just tries to minimize the hp loss/unconsciousness?

Otherwise if thejeff is correct then the only way I could cast Returning is to lift my mage's astral level to 2. If Returning costs 2 gems to cast, can I use another 2 gems to increase my level by 1 and reduce fatigue? If I can not then I would still have the same problem with the AI not casting due to fear of death. This does not sound right..

I think what happens is that your astral level 2 mage will only cast Returning if it has at least 3 gems so it could reduce fatigue to 100. When the mage is astral level 1 it can only increase the level to 2 and not reduce fatigue and thus will not cast it.

Oh well time for experimentation.
Reply With Quote
  #5  
Old February 6th, 2007, 11:45 PM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: Gems, fatigue and increasing magic levels

No single spell will ever put you over 200 fatigue. You can cast a spell with a fatigue cost of 700, with no gems beyond those intrinsic to the spell, and you'll still be alive and at 200 fatigue.
Reply With Quote
  #6  
Old February 7th, 2007, 01:09 AM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: Gems, fatigue and increasing magic levels

Quote:
Ygorl said:
No single spell will ever put you over 200 fatigue. You can cast a spell with a fatigue cost of 700, with no gems beyond those intrinsic to the spell, and you'll still be alive and at 200 fatigue.
Are you absolutely sure about it? I thought mage would refuse to cast 700 fatique spell, unless you would give him extra gems(above spell cost) to reduce fatique, or he is much higher than spell's level, or you make him cast it in the communion, et cetera.

I am not sure about it though, haven't tried it for a while.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.