I'd be glad to make you some fresh Pirate/Merc tech, but you can use parts of my mod on your own.
Pirates & Nomads is here, but V1.6 is still sitting on my HD

I'll get working on it, and upload tonight.
The latest files are
always in the top message of The Thread.
(I re-edit the message, so the thread dosen't pop to the top of the forum

. You can see a list of the dates I changed it in the edit things at the bottom.)
v2 will have newtonian propulsion, and I'll have to alter all the AIs to work with that change.
I suggest that you copy the racial traits .txt right from my mod, and change the descriptions for Pirate and Nomad.
Don't change or move the Normal trait, and don't add or remove traits from the file.
Then you can then use the collection of EMPs from P&N players so your AI works hassle-free.
All you do, is require "Pirate tech 1" for pirates only, and require "Normal tech 1" for non-pirate stuff
