|
|
|
 |

February 9th, 2007, 04:50 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Bug: Can\'t make any more clams
I decided to try LA Ryleh. It's a royal pain with my commanders keeping going insane on me (why are illithids affected??) and all the spawned units that still need to eat. Managing LA Ermor's freespawn is bad enough but at least they don't need to eat.
I was clam spamming for a while. I've got about 30 researchers with clams. I've got an Aboleth (a guy who came knocking) making clams. (Feature request: Repeat make item like there is repeat cast spell!) I can tell him to make another clam but no clam shows up in my inventory. There's plenty of space.
There's also something wrong with the insanity logic. I've got at least a dozen prophets wandering around, most of them those stupid cultists. It appears that an insane unit can get the "Become Prophet" command and have it actually execute.
Also, what's the best way to move immobile units? (That is, if I ever go insane and try LA Ryleh again!) Teleport only moves the caster, Gateway needs a lab in the target and it's rather expensive also.
|

February 9th, 2007, 05:34 PM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: Bug: Can\'t make any more clams
A savefile as attachment would give the devs a chance to look at your bug with the clams.
|

February 9th, 2007, 05:45 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Bug: Can\'t make any more clams
Make sure that your Aboleth hasnt been feebleminded or something to that effect.
Nothing wrong with the logic. The devs know that you can have multiple prophets via insanity (there are other means too, btw). They made it that way intentionally, it seems.
I dont think I've ever tried to move an immobile unit (not a commander). Gateway is actually pretty cheap for what it does. You could try forging a Flying Carpet or Pocket Ship and see if that has any effect? Dunno if it will.
|

February 9th, 2007, 06:02 PM
|
 |
Corporal
|
|
Join Date: Mar 2004
Location: Seattle WA
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug: Can\'t make any more clams
Regarding #3 in the original post: A dozen prophets? Move them (when lucid) to a close-to-the-border province and share the insanity with the other nations!
I am led to believe that only Void thingamajigs are immune to the insanity effects... hm, are aboleths Void-ies or not? If not, there's your answer re #2... he went nuts.
__________________
It's just a dogma-eat-dogma world...
|

February 9th, 2007, 06:03 PM
|
Corporal
|
|
Join Date: Sep 2006
Posts: 64
Thanks: 1
Thanked 4 Times in 2 Posts
|
|
Re: Bug: Can\'t make any more clams
Is it possible to "cure" insanity with Gift of Health or the Chalice etc? If so, it could be quite the amusing R'yleh sideline strategy to try and mass prophets... nice and thematic imo.
|

February 9th, 2007, 06:49 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Bug: Can\'t make any more clams
Insanity appears to be currently quite irreversible, unless they've silently added a cure in the 3.06 patch. Only Void creatures are immune.
The freespawn do add up. Keep 'em moving, and don't worry if they catch a lot of arrows. I once overwhelmed a pretty entrenched AI Jomon (most of my illithids and summons were on other fronts -- was simultaneously conducting large-scale invasions on three different continents) by drowning them in lunatics.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

February 9th, 2007, 06:57 PM
|
Corporal
|
|
Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
|
|
Re: Bug: Can\'t make any more clams
A question i always had in mind when playing with all those insane commanders just spawning in my provinces.
I notice from time to time that some of them insanely select the "Call God" command, despite my pretender is well alive.
As i usually play on relative small maps, i never had too many of those insane commanders using that command.
With lot of them claiming the Prophet title in their insanity (and being promoted to that the turn after), what would happen on huge maps if there was enough of those insane commanders to "Call God" to accumulate the needed amount of 40 holy points despite the pretender is always alive ?
|

February 10th, 2007, 01:34 AM
|
Corporal
|
|
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: Bug: Can\'t make any more clams
FYI - I find the right slave mage with a Thistle Mace -> Contact Naiad to be the most reliable way to power a clam economy. It's replicable, so you can crank out multiple per turn. The Naiads do go insane (and never get better, ergo there is no cure for insanity because recuperators don't get better) but when they are sane they do bang up work.
|

February 10th, 2007, 02:11 PM
|
Corporal
|
|
Join Date: Sep 2006
Posts: 64
Thanks: 1
Thanked 4 Times in 2 Posts
|
|
Re: Bug: Can\'t make any more clams
maybe everyone else is insane, and that one niad who thinks she's your prophet is really tho only sane one...
huh? didjathinkathat???
(thx 4 info wrt cure)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|