Re: Command Line
Abit of correction on all of this altho Im not sure if I can make it clear. Nor am I sure that its of any interest to anyone who isnt hacking the game-running aspects of Dom3.
A) You must have a mod in the mod directory AND ENABLED when you are CREATING a NEW game using the mod changes
B) you must have a mod named correctly IN the mod directory when you are bringing up a game that WAS already started with that mod
C) the mod does not actually have to match by anything other than its file name.
D) the mod does not have to be enabled every time that you want to play a turn in a game that was started with that mod. Dom3 will automatically enable and disable mods in order to let you do your turn.
So as far as this particular thread... you do not have to make icons that will enable and disable mods for every game you are in. Dom3 will do that automatically. Such as..
dom3 --tcpclient --ipadr 63.199.8.157 --port 7654
will connect to my server, the game on port 7654, grab my turn, put me into the game to take my actions, AND it will automatically turn on any mods that the host used when the games ftherland file was initially created.
Gandalf Parker
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