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March 29th, 2007, 12:51 AM
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Corporal
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Join Date: Oct 2006
Posts: 84
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Blood slaves in combat bug?
I've now had two battles in my current MP game that have resulted in my blood slaves being converted into normal units. Is this a known bug? (I'm not seeing it in the main bug thread) It's very annoying to lose a whole turn's income to a random one-commander-retreating-immediately attack...
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March 29th, 2007, 01:01 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: Blood slaves in combat bug?
blood slaves always show up as units in battle. (this is not a bug, they are not gems, they are virgins, after all.)
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March 29th, 2007, 01:10 AM
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Corporal
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Join Date: Oct 2006
Posts: 84
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Re: Blood slaves in combat bug?
To be clear, after the battle, I now have no blood slaves in the mages' gem stocks (although none were spent), and some blood slave units in the garrison or under the command of the mages.
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March 29th, 2007, 02:20 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: Blood slaves in combat bug?
This has happened to me aswell. I have heard that this bug whas present in dom2 aswell.
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March 29th, 2007, 02:21 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Blood slaves in combat bug?
If it's a feature, not a bug, then maybe it's because they were defiled in the course of the battle, and are no longer pure enough to be used for magical purposes. You should just disband them .
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March 29th, 2007, 02:27 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Blood slaves in combat bug?
That seems to be a bug a few people have had. If it isn't already in the bug discussion thread someone should bring it up using the guidelines Edi posted (I have to go to work).
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March 29th, 2007, 04:06 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Blood slaves in combat bug?
Hmmm. Did the blood mages flee or die? I wonder how that gets handled...
On a side note, they're not yet fireproof, are they? I haven't played Abysia for a while, but I recall being annoyed by their temperature sensitivity... wouldn't mind seeing a
#bloodslave <unr|unit name>
command within nation modding for nation-specific blood slaves.
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