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Old June 15th, 2001, 03:42 PM

CW CW is offline
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Default Best satellite design?

I want to start a little dicussion on satellites. What do you think is the best weapon to put on one? It seems to me that if you are using them to defend a warp point, the allegiance subverter is the absolute best choice.

CW
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Old June 15th, 2001, 03:48 PM

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Default Re: Best satellite design?

One more question: If you put 2 combat sensors on a ship will you get a 120% bonus?

CW
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Old June 15th, 2001, 04:01 PM

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Default Re: Best satellite design?

quote:
Originally posted by CW:
One more question: If you put 2 combat sensors on a ship will you get a 120% bonus?
CW


only one combat sensor or ECM is effective per vehicle, so the answer is NO


and the best weapon to put on one ??
maybe the Null-space projector, but then you'll get a pretty expensive satellite. I generally don't use sats. or mines, or any unit that i can't move,
i love moving things

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Q: When he went, had you gone and had she, if she wanted to and were able, for the time being excluding all the restraints on her not to go, gone also, would he have brought you, meaning you and she, with him to the station?

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Old June 15th, 2001, 04:10 PM

Lemmy Lemmy is offline
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Default Re: Best satellite design?

hmmm, now you got me thinking about satellite designing damnit

well, here are my thoughts,
since satellites don't move, i think a long range/high damage weapon would be very effective.
Allegiance subverter could work, but what if it fails, then you're sats are defenseless.

and if i'm not mistaken, there should be a multiplex trackong component on each of the sats in a stack, or else you can only fire on one ship at a time.

Before phased shields are being used, you could also fill them with phased-polaron beams, but those sats wil eventually become obsolete.

/offtopic
what rank comes after corporal, and when do you get it, i almost got 100 Posts, is that enough for a promotion ?

[This message has been edited by LemmyM (edited 15 June 2001).]
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Old June 15th, 2001, 04:21 PM

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Default Re: Best satellite design?

I rather like "disposable" things. Just hope that I don't get a ticket for littering in space some day! Once I deploy the satellites they are simply forgotten, especially since they don't cost anything to maintain. A simple small satellite with a combat sensor and an allegiance converter is very cheap at 1050 minerals and 80 radioactives each, and I can pay for 2 of them for a turn worth of maintenance for a cruiser. More than that, what's better than fighting the enemy with his own weapons? (Sorry girls! All of my computer game opponents are males somehow. I'd love to change that though!) By the way, what does the Null-space projector do? It is not in the demo.

CW
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Old June 15th, 2001, 04:28 PM

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Default Re: Best satellite design?

null-space projector skips armor and shields, and does reasonable damage, but the reload rate is 3
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