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June 16th, 2001, 01:23 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Need help/ideas
I've created a number of new techs for use as ruins techs, 13 new ones in all. They are basically enchaced Versions of existing techs/components, extra damage, extended range, smaller space etc.
The AI will use these items if they find them and would normally build with the standard type.
My problem is this. I have only created standard tech improvements. I don't play any of the special races, organic/crystal/etc, so I don't know what all the special components do or which are the most useful.
If anyone plays these type of races would you mind telling me which special techs/components you use the most?
If I were to develop improved Version of a special component which one should it be?
As a special race which would be more valuable, reducing the resource cost or improving the component stats?
Thanks
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June 18th, 2001, 04:22 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Need help/ideas
The only problem with providing ruins techs that expand on racial techs is that races without that racial trait would probably get no benefit from the ruin, either because they don't have the racial trait or because the components are not specified in the build files.
Of course, if you intend that the new ruins will provide two sets of components, one for races WITHOUT the appropriate racial tech and one for races WITH the appropriate racial tech, then it might just work.
As for items that should be considered, I can provide some ideas under Temporal tech (in order of preference):
Temporal Space Yard Component
Faster/cheaper Temporal Space Yard facility
Temporal cloaking device
New Version of the Temporal weapon that does 4x damage to shields/normal damage to internals (as above: a low-level Version that non-Temporal races can & will use, and an improved Version for Temporal races; improvements would be better damage or more range, as you prefer)
New Version of Tachyon Cannon (again, low-level Version for non-Temporal races or improved Version for Temporal races)
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June 18th, 2001, 06:19 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Need help/ideas
I am well into making this, I have 21 bumped up tech Versions.
One thing I found out is if you make a unique tech a racial tech it becomes available to any race with that trait automatically. One other thing is the more unique techs you have the more ruins are available. Guess that will put a practicle limit on how many to add.
Thanks for the ideas, I never played Temporal. I think they are do-able.
Any ideas for Religious?
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June 18th, 2001, 09:19 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: Need help/ideas
I you need component ideas, I'm your man.
How about a
Religous Sheath: armor w/slight regeneration.
Shield of Faith: Shield that self-regenerates slightly.
Holy Protection: A PDC weapon with range one; 65 damage; 0 reload rate. Makes you impervious to missiles.
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June 18th, 2001, 09:23 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Need help/ideas
quote: Originally posted by Baal:
Holy Protection: A PDC weapon with range one; 65 damage; 0 reload rate. Makes you impervious to missiles.
Can you make a weapon with 0 reload rate. I have heard it suggested before, but has it been tested to see if it works? And if you could, would you want to? This one seems a bit unbalancing in my mind.
I like the other two though. It has always seemed a little off to me that the religous ship components all seem to be offensive in nature.
Geo
[This message has been edited by geoschmo (edited 18 June 2001).]
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June 18th, 2001, 09:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Need help/ideas
quote: Holy Protection: A PDC weapon with range one; 65 damage; 0 reload rate. Makes you impervious to missiles.
If you're gonna have a reload rate of zero, make the damage 999, so you don't have to wait as long when a stack of 50 fighters comes by.
The zero-reload PDC will continuously fire until all targets are dead, so you might as well speed up the death part 
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