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  #1  
Old June 18th, 2001, 02:09 AM
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Lord Kodos Lord Kodos is offline
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Default The Spice must flow

i was wondering is it possiblke to add new resources like could i give planets a spice value ala Dune?

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  #2  
Old June 18th, 2001, 02:50 AM
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Default Re: The Spice must flow

No.
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Old June 18th, 2001, 03:48 AM

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Default Re: The Spice must flow

Can it be mod so that the universe produce no organic? Only one planet produce it....
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Old June 18th, 2001, 05:09 AM
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Default Re: The Spice must flow

oh well i geuss "the spice will not flow"

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some declare wars some
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wars.....
we are not the same.....
never forget that..
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Old June 18th, 2001, 05:12 AM

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Default Re: The Spice must flow

Well you could use the map editor to create a galaxy in which only one or more planets produced organics by reducing the percentage of organics for each planet to zero. However each homeworld would produce organics as each start with percentages based on the Start game and not the percentages as indicated in the map editor. Further there would be an increase once research was advanced enough to allow resource converters and facilities that allow the increasing of the percentages of each of the resources but it would make organics a premium resouce.
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Old June 18th, 2001, 07:18 PM
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Default Re: The Spice must flow

You could also remove resource converters from the facility list to prevent using them to create organics. You'd probably also have to remove the Value Improvement Plants (or modify them so they don't increase Organics production).

Also, if you create starting planets in the map editor, can't you specify resource levels? I haven't upgraded to 1.35 yet because of the fighter bugs, so I haven't played with the map editor yet.

I'd also recommend allowing homeworlds to generate organics anyway, because otherwise it would be too difficult to build anything. The justification could be spice stockpiles and/or some rudimentary level of spice trade.
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