|
|
|
 |
|

May 7th, 2007, 06:17 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
|
|
New version of catgod for v3.08
I've updated catgod to include the new nations in v3.08.
Download new copies for Linux/Intel and Macintosh OS X/PPC.
I'm sure Windows players will be glad to know that there's a Windows port of catgod coming. It mostly works, but we're trying to track down an intermittent bug.
__________________
No plan survives contact with the enemy.
--Helmut von Moltke
Have too may pretender files to keep track of? Use catgod to view them.
|

May 7th, 2007, 07:16 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: New version of catgod for v3.08
Uhhh, okay so I found out what this catgod program does. It reads pretender files, very cool!
But I have doubts of running binaries which I haven't compiled myself. 
|

May 7th, 2007, 08:25 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
|
|
Re: New version of catgod for v3.08
 Oops! I editted my post to add the link to the documentation.
Let me talk to the devs about a public source release. There's really nothing special about how catgod works, and other people have figured out how to read Dominions' files. But... the game files aren't strongly protected, and ways catgod reads the pretender files could be reused to cheat in MP.
__________________
No plan survives contact with the enemy.
--Helmut von Moltke
Have too may pretender files to keep track of? Use catgod to view them.
|

May 7th, 2007, 09:44 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: New version of catgod for v3.08
I agree, the abuse potential is high, and as I heard there have already been some cases of it. I like to see source because then others can pick up a project if the original developer loses interest in it, or if others want to build something on top of it. Being able to read your old pretender files is such a darn important missing feature that I've been asking for it whenever possible. Thanks for the program!
|

May 8th, 2007, 10:44 AM
|
 |
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: New version of catgod for v3.08
Good work. I look forward to a Windows version at some point. I need to be spoon-fed, due to the fact that I am not completely computer literate, like others around here, so a Windows interface/GUI would be great.
__________________
Caduceus
|

May 8th, 2007, 12:08 PM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: New version of catgod for v3.08
I'm working on a GUI, and a windoze version of catgod would greatly speed up the process - I don't have a Linux box available, therefore I can just guess what may work cross-platform and do lots of reading while actually few coding atm. (and I'm busy with RL issues and was with testing Dom3.08, what doesn't exactly help, either).
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

May 9th, 2010, 10:56 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: New version of catgod for v3.08
Is this still the latest version of CatGod?
I had a request on another forum. Well actually, a complaint. Someone had loaded a cbm god to a non-cbm game generating a discussion of whether or not to roll everyone back or just tell him to try with the default he got. His complaint was "Its too bad the game doesnt check that" which of course I took as a challenge.
OK I figured out a way to check gods prior to game start by starting a second game and running it thru one hosting then reading the messages. But thats kindof klunky.
I just tried the copy of CatGod I have against some new pretenders sent to a game. It still does what its meant to do but with lots of unknowns at the end.
Unknowns: 298 (12a), 8 (8) 36865 (9001) 45863 (b327) 50257 (c451) 18804 (49
74) 30889 (78a9) 12345 (3039)
Can CatGod "see" mods? Is that what some of those are? With some experimentation can I pin down which of those means cbm was used? That would be a much cleaner way of checking.
|

May 9th, 2010, 02:03 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: New version of catgod for v3.08
If you look at the posts that Evil Dave has made then you'll notice that the newest version for v3.20 has been released in another thread. And there was another one for 3.14 in the meantime. His sig links to his homepage where the newest version can be found in any case.
|

May 9th, 2010, 02:58 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: New version of catgod for v3.08
Thanks for that. I will shift my question there as soon as I have a free minute.
|

May 9th, 2010, 09:40 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: New version of catgod for v3.08
gandalf, if you ask, can you ask him to make one change
it would be nice to have a command line option
/auction
in which case, the only thing that gets reported is nation,
and points remaining. For example:
early_mictlan 7
early_arco 3
etc
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|