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May 11th, 2007, 05:25 PM
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Brigadier General
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LA Agartha Advice Wanted
The title says it all. Advice on expansion, strategy, deployment, pretender design, research priorities, SC building and even how to best use their kick *** battle magic will all be greatly appreciated.
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May 11th, 2007, 05:48 PM
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Major General
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Re: LA Agartha Advice Wanted
There sacreds are recruitable at every castle.
There sacreds are blind...could work well with Utterdark...possibly darkness.
Summon as many Umbrals as possible and gift of reason them.
Recruit hordes of crossbows then flaming arrows, although this never impressed me, when I tried it.
You have fire/death magic,research construction straight away, get out as many skull mentors/lightless lanterns as possible. You really should win the research race you know.
I remember having alot of golems teleporting around causing mayhem as well.
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May 11th, 2007, 05:52 PM
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Brigadier General
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Re: LA Agartha Advice Wanted
Thanks bob, anyone else want to add something?
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May 11th, 2007, 06:00 PM
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Sergeant
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Re: LA Agartha Advice Wanted
With earth, death, and fire, LA Agartha can get some nice evocation spells.
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Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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May 11th, 2007, 06:02 PM
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Re: LA Agartha Advice Wanted
Additional:- If this is your pick for the 62 player mega game I would definatly consider having a strong bless. Recruitable sacreds from every castle is a big advantage.
The big weakness of LA Agartha is slow moving troops, they mostly have 1 strategic move and your sacreds have 5 AP's or something rubbish.
Oh yea those drakeriders are expensive but cool, when the rider dies they become cave drakes. If you can be bothered to micro mix 1 with 2 sacreds for maxium effect.
Your armies consist of a brick wall (sacreds, drakeriders) with a horde of heavy crossbows/battlemages in the rear.
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May 11th, 2007, 06:12 PM
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Major General
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Re: LA Agartha Advice Wanted
5 APs is not too bad in some ways, considering that if you Hold and Attack and the enemy does too you'll meet up pretty close to the Agarthan lines, which means your mages can still hit things even with their terrible precision.
It does make it hard to keep your battlemages alive, though.
-Max
P.S. Here's something else you might want to try: Tomb Oracles + Earth Boots + <Summon Earthpower, Earthquake>. Two or three oracles should eliminate most enemy mages, and then the Umbrals or N4-blessed Sepulchrals you presumably brought along can clean up. I forget which tree Earthquake is in but if it's in Alteration-5 then you're extra-happy since you're going there for Darkness anyway. [Nope, it's Evocation-5.]
P.P.S. Don't forget that once the Cave Knight dies, the Cave Drake is free of upkeep.
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 11th, 2007, 09:35 PM
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Brigadier General
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Re: LA Agartha Advice Wanted
Thanks alot for the Max, those are very good tips.
The blindfighters i find arent too useful because even with a good bless they arent particularly good. They have very good protection, a decent shield and are blind but thats about all the have going for them. On the other hand they are slow, easy to hit, very fast to tire human troops with little damage potential and a high resource cost. I can see them being used as meat-shields with some sort of earth/nature bless but i dont feel that a bless on them is worth the point cost.
The tomb oracles(as thugs/SCs) and the sepulchralss could make for strong bless units but the sepulchrals arent hard to deal with for most people(with undead being fairly easy to counter) and take a long time to mass where-as the tomb oracles can function nearly aswell without a bless.
I can see an earth bless working well with this nation(sepulchrals are armoured, correct?) as it would help blindfighters, sacred mages, SC oracles and sepulchrals but not sure if its the way to go.
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May 11th, 2007, 06:00 PM
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Major General
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Re: LA Agartha Advice Wanted
I'm hardly in a position to be giving advice, but I'll share a couple of reflections from my SP experience with them recently.
Even though the recruitable-anywhere sacred Blindfighters are tempting, in practice they seem to have trouble doing damage against real armies with their shortswords, perhaps because of their high encumbrance. Strength of Giants and an E9 bless helps, but Magma Eruption and/or skelly spam are the decisive factors when I'm going up against huge armies of EA Ermorian legions. If you do take a nice bless, though, Sepulchrals are not to be overlooked.
Ktonian necromancers are still somewhat frail and tend to die to incidental arrow hits and/or lucky cavalry charges. I ought to include Ironskin in my setups but it's hard to squeeze it into the 5 round limit. Could use Iron Warriors instead and stack multiple necromancers in the same square.
Iron Bane + Cave Knights or Umbrals = nasty. Keep this one well away from Blindfighters.
Umbrals + Iron Warriors are nice, too, but it's not easy to script effectively.
Tomb Oracles are nice SCs, but the lack of immortality is annoying if you happen to get Muted or Feebleminded. Make sure to bring a good helmet.
Overall, Agartha seems pretty strong in Evocation and Alteration, depending upon how your initial gem setup goes. A recent game against a few AIs went really sour when my first 15 provinces yielded only +1 death gems when searched with Dark Knowledge, since I took Death-3 and was really counting on transitioning to summoned troops. With a good gem income I'd probably rate Alteration a little higher because Marble Warriors and Darkness are powerful buffs to Umbrals, and that way you don't need to bring many mages into combat (so they can keep researching). Evocation lets you translate gold into battles won, but risks getting killed by a lucky arrow. Of course Conjuration-3 is a necessity.
-Maximilian
Edit: Also, because mobility is a problem, try to either get Air or Nature (for Faerie Queens) on your pretender or else hire Obscuro and have him forge Wind Boots.
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 14th, 2008, 10:28 PM
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BANNED USER
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Join Date: Jul 2008
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Re: LA Agartha Advice Wanted
Are the Iron Corpses worth it? I've been toying with them in SP and find that they are somewhat effective when combined with the Iron Marrionettes spell. They also come 3 for 1 D gem and can be summoned by your lowest level mage. I'm using CBM, I'm not sure how much difference that makes.
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December 14th, 2008, 10:52 PM
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Major General
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Re: LA Agartha Advice Wanted
If you're using Umbrals, don't forget to have someone cast Iron Warriors on them. You don't even have to GOR them, and now you have a 2-gem wonder that's almost as tough as a naked Wraith Lord.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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