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  #1  
Old June 3rd, 2007, 10:39 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Using portraits in \'ancient ruins unique.\'

Good Morning!

I have looked at several mods and have seen neutrals implemented as 'ancient ruins unique' which gives out unique techs (such as Selay Mustering Base ala BotF). I would like to put a race portrait up (I guess as a component). However, I believe that the file components.bmp would have to be added to. Is that correct?

If so, question to SJ, keeper of the Image Mod flame...are submissions still being accepted?

GB
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  #2  
Old June 3rd, 2007, 09:46 PM
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Default Re: Using portraits in \'ancient ruins unique.\'

Yep.
You could upload them here, or gmail to imagemod
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  #3  
Old June 3rd, 2007, 10:46 PM
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Default Re: Using portraits in \'ancient ruins unique.\'

I have over 40 new component images as well.
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  #4  
Old June 3rd, 2007, 10:52 PM
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Default Re: Using portraits in \'ancient ruins unique.\'

Sounds like high time for a new update then.
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Old June 3rd, 2007, 11:22 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Using portraits in \'ancient ruins unique.\'

SJ,

I plan on uploading over 100 race portraits I have gleaned from various mods (including the Star Trek Mod and the B5 mod as well as the internet). I would like to give credit to where credit is due (I am just the messinger--I just want to do my bit to help the community). I was planning on attaching a .txt file...Is there a procedure for this?

GB
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  #6  
Old June 3rd, 2007, 11:44 PM
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Default Re: Using portraits in \'ancient ruins unique.\'

The general utility of a bunch of race portraits as components in the image mod isn't entirely clear to me.
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