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June 30th, 2001, 01:05 AM
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Private
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Join Date: Jun 2001
Location: Duluth,Ga,USA
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Any progress on TCP/IP connection.
Greetings,
I'm a Newbie to the forum but an Oldbie to SE IV. I am curious about a rough time frame for a patch with TCP/IP internet connection for SE IV. It appears to be a taboo to talk about it since your little spat with whats his face, but I and a buddy of mine could really use this to speed up the transfer process. It would be nice to play 50 turns or so in an evening rather than in two months.
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June 29th, 2001, 03:26 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Any progress on TCP/IP connection.
Have you tried PlayByWeb? That will process the turns as fast as the slowest person can give their orders. Or are you wanting sequential play with tactical combat?
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June 29th, 2001, 04:12 PM
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Corporal
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Join Date: Jan 2001
Location: Dallas, TX
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Re: Any progress on TCP/IP connection.
I don't know about Yonkyu, but I really want tactical combat multi. I designed and built all those ships. I will never trust anyone but me to resolve combat.
[This message has been edited by Yojinbo (edited 29 June 2001).]
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June 29th, 2001, 04:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Any progress on TCP/IP connection.
Yeah, I love tactical combat! So for me, it'll be hotseat.
What we really need is a way to save inbetween sequential turns, so you can't see other people's empires.
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June 29th, 2001, 07:32 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Any progress on TCP/IP connection.
I use PBW, and I like it a lot. But the lack of true IP connectivity is STILL a sore point with me 
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June 29th, 2001, 08:07 PM
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Private
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Join Date: Jun 2001
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Re: Any progress on TCP/IP connection.
Lack of TCP/IP is a sore point with me, too. I can live without the tactical combat for a while, but would expect that to be added eventually.
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