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July 19th, 2007, 04:08 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
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Finding enemy searched magic sites.
Invading enemies territories I've had the impression I find all the magic sites already searched by the previous owner. Is this a bug or a new feature? I remember in Dom2 you had to search again the conquered territories (apart from level 0 sites).
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July 19th, 2007, 04:14 AM
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BANNED USER
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Join Date: May 2007
Posts: 68
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Re: Finding enemy searched magic sites.
No, I didn't played domppp but it was like that since dom2 . The only thing you don't get is how well the province has been searched.
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July 19th, 2007, 04:28 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Finding enemy searched magic sites.
Anything the enemy has found, you will see automatically. You just don't know what level of searches he did there.
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July 19th, 2007, 05:13 AM
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Private
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Join Date: Apr 2004
Location: Amsterdam
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Re: Finding enemy searched magic sites.
Which brings me wonder: Could enemy searches influence the automatic search option? In my sp games, the automatic search seems to work in the beginning but at a certain point it just stops working as it should (if you give the command again in also by default wants to search the province the mage is in) eventhough there are plenty of unsearched provinces.
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July 19th, 2007, 08:47 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Finding enemy searched magic sites.
The automatic search will not search any province that has 2 known sites.
Hopefully this can be fixed, now that we know what it's doing.
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July 19th, 2007, 08:57 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Finding enemy searched magic sites.
Although, you might not want it to be "fixed," given that 2 sites is already above the statistical average. (Unless you're playing with frequency of 50 or higher.) It strikes me that skipping any province with 2 or more sites is a reasonable heuristic, assuming that the % of site occurrence is checked by the game *before* determining what the type of the site is.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 19th, 2007, 09:10 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Finding enemy searched magic sites.
Site occurrence and site type are checked at the same time. Roll if site exists, roll possible site (reroll once if rare), roll if next site exists, repeat until all slots filled or existence check fails, whichever comes first.
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July 19th, 2007, 09:20 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Finding enemy searched magic sites.
Which means, I think, that while it is unlikely that a province will have more than 2 sites, a province known to have 2 sites is just as likely to have another one as a province with no sites is.
But my statistics is years behind me, so I may be missing something.
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