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  #1  
Old July 23rd, 2007, 10:57 AM
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Default Most anoying moments

*sigh* Shortly after my 28 MR air queen was popped by the very first (unscripted) casting of opposition, dropping the amon-hotep hat and the sickle who's crop is pain to the first army she faced I drop my other air queen in along with a sorceress wielding Tempest against a different small army. The sorceress has ritual of returning cast, is in a storm from Tempest, and is scripted to cast mistform first turn from the back row before blasting thunderstrike while the air queen plays linebacker (I'd rather not lose Tempest). Ignores the mistform script and is promptly slain by the one of the 5 precision 6 (because of the storm) wolf tribe archers on turn number 2, who ignores the much larger, much closer air queen to shoot through the storm at extreme range (had to advance the first turn because I was out of range) and peg my sorceress in the eye with his first shot. Given my luck with air gems in this game I'm half tempted not to resummon/forge these guys!
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  #2  
Old July 23rd, 2007, 12:07 PM
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Default Re: Most anoying moments

Once I was a Mictlan against an AI, and was 3 slaves short of summoning another Arch Devil for which I had already made equipment. I had had to use some slaves for a booster IIRC. I cursed my luck and generated a new turn

I got two Great Treasures (3000 gold, heap of fire gems and a random Greater (Constr 6) magic item) that turn. One gave me Robe of the Archmagi or something similarly awesome... and I was defeated. I don't remember whether it was by dominion or due to my last castle being conquered, but that wasn't nice.
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  #3  
Old July 23rd, 2007, 12:14 PM

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Default Re: Most anoying moments

I spent 1200 to start construction of a fortress. The next turn my commander was assassinated by R'lyeh. I wasn't certain what happened, so I saved a turn, and spent another 1200. That one got assassinated as well. 2400 gold down the drain that I could have really used elsewhere.
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  #4  
Old July 23rd, 2007, 12:37 PM

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Default Re: Most anoying moments


Add various game specific commentary...

Move big army into attack large enemy force, check
Move supporting mages/thugs into attack large enemy force, check (separate provinces)

Have large army completely stopped by minor enemy force, check
Have supporting mages/thugs (chock full of boosters, gems, etc) get completely slaughtered by target army that has not moved, check

Took me awhile, but now I take the extra turn to consolidate.
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  #5  
Old July 23rd, 2007, 01:15 PM
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Default Re: Most anoying moments

All of mine involve hitting "End Turn" when I was going for the "Options" button.

How I long for the "I'm assuming you're too stupid to hit the right button, so did you really mean to end the turn?" message.
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  #6  
Old July 23rd, 2007, 09:37 PM
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Default Re: Most anoying moments

I think there is something SERIOUSLY wrong with the way small armies push
larger ones back. I've just had 15 posion slingers push back 20 assorted
theurgs leading 200 principles and 100 longbowmen.

It was not a disaster, just a waste of a turn for a hell of an army.

------------

Speaking of disasters, I've had the following:

Moving an archer heavy army against a heavily armoured host. Thinking to myself:
"Hmm, I better not lose the guy casting flaming arrows to a stray shot. Lets
switch his lucky coin for a shield of valor and an amulet of luck". Then
forgeting that removing an item cancels orders, and failing to move him.
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  #7  
Old July 25th, 2007, 11:08 PM
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Default Re: Most anoying moments

This wasn't my frustration, but I just saw something pretty hilarious. Bandar Log storms an Ermorian castle, leading the way with a bunch of elephants, who charge through the gates, wreak some havoc, and then end up blocking their own troops behind them for a bit, then the elephants panic... and rout back out through the gate, smashing tons of their own men, who naturally had pig-piled at the gate, making a huge number of their own troops all lined up exactly where the lenghty column of panicked elephants comes charging back... trample city. I've never seen so many squashed apes!
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  #8  
Old July 25th, 2007, 11:42 PM

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Default Re: Most anoying moments

My scout found Solaris, my starting army went well out of its way to conquer him, and I gave all his stuff (and a lucky pendent) to a knight. After a couple of brief skirmishes the knight was participating in storming Jotunheim's castle and one shortbow arrow from the castle killed him. ONE DINKY ARROW!
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  #9  
Old July 26th, 2007, 12:00 AM

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Default Re: Most anoying moments

I once had an SC toting an ark around. Random event occurs which causes a flood of friggin militia just as the province gets attacked by the enemy army he was supposed to intercept. Militia get slaughtered by the enemy volley, he retreats within three turns. No retreat province. Bam.
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  #10  
Old July 26th, 2007, 12:59 AM
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Default Re: Most anoying moments

Last night I was playing mid-game Neifelheim. My armies of Jarls with a F9N9 bless are stomping the crap out of the indies. I didn't need my original scout and he had a couple of stars so I decided to turn him into an uber-assasin. I make him a duskdagger, a lucky coin, a horror helm, the robe of shadows, a black heart (of course) and a pendant of anti-magic. I move him to the nearest indepenant and have him assasinate. I can bearly waite to see the battle. I load the battle and he immediately retreats? I had forgotten to rescript him. Not only did he retreat but he retreated into an enemy province and died
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