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  #1  
Old September 5th, 2007, 10:48 AM
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mathusalem mathusalem is offline
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Default problem with my first map (tga file)

Hi there !


I am triing to make my first map, a very simple wraparound ckeckerboard.

So I made my picture with photoshop, saved in .psd and use an utily to convert into .tga.

it's look like this :


BUT when I tried to open it in the embedded editor, I have this :



Any idea ?
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  #2  
Old September 5th, 2007, 12:02 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: problem with my first map (tga file)

Could you upload the original image somewhere?
If its too big, RapidShare.de will do for something quick, or Megaupload.com
Since it seems to weigh in at 2.3 mb, you could upload it to xs.to without any hassle whatsoever.
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  #3  
Old September 5th, 2007, 01:44 PM
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Default Re: problem with my first map (tga file)

You know that one pure white pixel (HTML color code #ffffff) translates to "here is a province" in-game, right?
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  #4  
Old September 5th, 2007, 01:45 PM
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Default Re: problem with my first map (tga file)

Mathusalem - the white checkboard squares the problem. Go with another color or a non 255,255,255 RGB white. (254,254,254 should be fine).

The problem is there are infinite flags are every 255,255,255 white pixel (until it runs out, I think there is a limit).
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Old September 5th, 2007, 04:01 PM
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Default Re: problem with my first map (tga file)

Yep I have had that happen a few times.

Another question related to map problems.

Is there some reason why I cannot make a boarderless map?
When I place the dots the map editor only finds one province. Must i have borders?
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  #6  
Old September 5th, 2007, 04:29 PM
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Default Re: problem with my first map (tga file)

In my experience, visual borders have no meaning.Are all of your white dots exactly 255,255,255. I ask because GIMP default is pressure sensitive clicking, so a light click only gets you part of the way to 255,255,255.
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  #7  
Old September 5th, 2007, 05:48 PM
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Default Re: problem with my first map (tga file)

You don't need visual borders, but doing a map without them if the provinces are irregularly shaped will make navgating the map a nightmare. I should know, the first Dom2 Faerun map was like that.
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