|
|
|
 |

October 9th, 2007, 10:46 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Code diving - 3.10 list of sites and spells
EDIT: Made a slight error in my code-diving, had the wrong field width for names. Fixed now.
See the posts below for individual files in the archive.
One love,
TNDP
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by Edi; August 27th, 2008 at 05:26 PM..
Reason: Prefix
|

October 9th, 2007, 11:17 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Code diving
Nice stuff. I think you should just change the title to reflect more what this is about.
|

October 9th, 2007, 11:50 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Code diving
Thanks! Saves me from making a separate request.
I've got most things done, but the specials can now be added, as well as terrain masks.
|

October 9th, 2007, 11:57 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Code diving
I need to pull new text lists. Nation numbers, items, monsters, etc.
Plus the All View map for monsters and the All View map for sites should be updated.
And the auto-programs for adding to maps such as the chaotica themes.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

October 9th, 2007, 12:25 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Code diving
I can do the monsters, weapons, armor, sites and items for you as soon as I finish updating the DB. The string dumps of weapon lists and armor you have done in the pasts have been missing things. It's literally a matter of minutes to do them once the DB is up to snuff.
Does anyone remember where the old Code Diving thread is? Because it has all the explanations for the raw dump columns, which I don't quite remember.
|

October 9th, 2007, 12:56 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Code diving
Never mind, I found the old thread. It's here.
DrPraetorious, can you do the same kind of summary as you did the last time, or give me column names for the various things in the new .csv file? Try as I might, without some sort of informative column headers, I can't do anything with that data since I won't know what's what.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|