|
|
|
 |

October 17th, 2007, 01:20 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Ogri, Stones of Blood
New mod nation - ostly finished but needs a bit more work. The nation's recruitables are absolutely terrible (and will probably get worse), but you're supposed to only use them for blood-hunting patrollers.
It's inspired by that awesome Dr. Who episode where the stones come to life with spilled blood. That's really the entire nation - you are expected to devote your entire economy to blood hunting.
Try an awake Prince of Death with Air and Death, Turmoil-3, Sloth-3, Growth-3, Fortune-3, domstr 10.
New version:
* Now recruit celebrants, who are 50% insane.
* New units, thug, leader. Several indies removed.
* Descriptions are written.
* Pixel art is cleaned up. Bugs are fixed in higher level summons.
* National substitute for crumble that costs blood slaves.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by Edi; August 27th, 2008 at 10:21 AM..
Reason: Prefix
|

October 17th, 2007, 05:20 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Ogri, Stones of Blood
The spells summon Ogri(30 slaves) and summon greater Ogri(80 gems) seem to do the same thing and the lesser spells(25 slaves for a single unit?) are far too costly for what you get.
If the greater Ogris have atleast B2E2 I can see some demon knight production, or production of the various stone troops if they become worth using.
|

October 17th, 2007, 07:29 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Ogri, Stones of Blood
I've fixed the typos in the greater summonings (oops).
How much do you think would be fair for each of the following? Should I increase the aoe of their natural attack for the larger stones?
4 x 20 hp + elemental blasts (currently 25 slaves)
3 x 20 hp + soul drain + fear (currently 25 slaves)
H[FW]B[FWEB], 45 hp + elemental blasts (currently 25 slaves)
H2EB[FWEB], 45 hp + fear + soul drain (currently 30 slaves)
H3[FW]2B2[FWEB]x2.1, 80 hp + elemental blasts (should be 75 slaves but spells have typo)
H4E2H2[FWEB]x2.1, 80 hp + fear + soul drain (should be 80 slaves but spells have typo)
I'm having a lot of trouble finding a reasonable price point; especially if I fold these guys into my omni-villainous padmassa mod, pricing will be a problem.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

October 18th, 2007, 01:09 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Ogri, Stones of Blood
This is probably the final version of this mod nation, barring some tuning or bug fixes. It's not meant to be a complicated position but I think it does it's thing.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

October 18th, 2007, 02:49 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ogri, Stones of Blood
So, those are gonna stay the only recruitable things?
|

October 18th, 2007, 05:49 AM
|
 |
Sergeant
|
|
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Re: Ogri, Stones of Blood
Hehe, looks pretty cool.
After miserably losing with dominion falling to 0 (it's maybe better like that, It happened same turn than Bogus besieged my capitol  ), I assume dominion works à la Mictlan, only sacrifice (and pretender) can spread it ?
When the stones you have at the beginning of the game are casting ranged attacks during battles, there's no graphic for the projectiles. Or maybe is-it a vista bug ?
Nice mod. I'll try another game - but I won't forget the sacrifices this time. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|