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  #1  
Old October 17th, 2007, 01:20 AM
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Default Ogri, Stones of Blood

New mod nation - ostly finished but needs a bit more work. The nation's recruitables are absolutely terrible (and will probably get worse), but you're supposed to only use them for blood-hunting patrollers.

It's inspired by that awesome Dr. Who episode where the stones come to life with spilled blood. That's really the entire nation - you are expected to devote your entire economy to blood hunting.

Try an awake Prince of Death with Air and Death, Turmoil-3, Sloth-3, Growth-3, Fortune-3, domstr 10.

New version:
* Now recruit celebrants, who are 50% insane.

* New units, thug, leader. Several indies removed.

* Descriptions are written.

* Pixel art is cleaned up. Bugs are fixed in higher level summons.

* National substitute for crumble that costs blood slaves.
Attached Files
File Type: zip 557337-stonesofblood.zip (177.9 KB, 947 views)
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Last edited by Edi; August 27th, 2008 at 10:21 AM.. Reason: Prefix
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Old October 17th, 2007, 05:20 PM

Shovah32 Shovah32 is offline
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Default Re: Ogri, Stones of Blood

The spells summon Ogri(30 slaves) and summon greater Ogri(80 gems) seem to do the same thing and the lesser spells(25 slaves for a single unit?) are far too costly for what you get.
If the greater Ogris have atleast B2E2 I can see some demon knight production, or production of the various stone troops if they become worth using.
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Old October 17th, 2007, 07:29 PM
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Default Re: Ogri, Stones of Blood

I've fixed the typos in the greater summonings (oops).

How much do you think would be fair for each of the following? Should I increase the aoe of their natural attack for the larger stones?

4 x 20 hp + elemental blasts (currently 25 slaves)
3 x 20 hp + soul drain + fear (currently 25 slaves)
H[FW]B[FWEB], 45 hp + elemental blasts (currently 25 slaves)
H2EB[FWEB], 45 hp + fear + soul drain (currently 30 slaves)
H3[FW]2B2[FWEB]x2.1, 80 hp + elemental blasts (should be 75 slaves but spells have typo)
H4E2H2[FWEB]x2.1, 80 hp + fear + soul drain (should be 80 slaves but spells have typo)

I'm having a lot of trouble finding a reasonable price point; especially if I fold these guys into my omni-villainous padmassa mod, pricing will be a problem.
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Old October 18th, 2007, 01:09 AM
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Default Re: Ogri, Stones of Blood

This is probably the final version of this mod nation, barring some tuning or bug fixes. It's not meant to be a complicated position but I think it does it's thing.
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Old October 18th, 2007, 02:49 AM
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Default Re: Ogri, Stones of Blood

So, those are gonna stay the only recruitable things?
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Old October 18th, 2007, 05:49 AM
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Default Re: Ogri, Stones of Blood

Hehe, looks pretty cool.

After miserably losing with dominion falling to 0 (it's maybe better like that, It happened same turn than Bogus besieged my capitol ), I assume dominion works à la Mictlan, only sacrifice (and pretender) can spread it ?

When the stones you have at the beginning of the game are casting ranged attacks during battles, there's no graphic for the projectiles. Or maybe is-it a vista bug ?

Nice mod. I'll try another game - but I won't forget the sacrifices this time.
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