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  #1  
Old October 22nd, 2007, 11:04 PM
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Default Late Age Eriu

Tada, late age Eriu.

This is a work of fiction and any relationship to real events, nations or religions, past or present, is purely coincidental.

To do list:
* The hugenot units should get new artwork.
* The merchant needs a new/different picture, that one looks silly.
* Some of the sprites need cleanup.
* National spells?
Attached Files
File Type: zip 558728-lateeriu.zip (63.7 KB, 809 views)
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Last edited by lch; August 27th, 2008 at 11:10 AM..
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Old October 23rd, 2007, 09:00 AM
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Default Re: Late Age Eriu

Making most of the nation sacred, in my opinion is a bad idea, it takes away from the special-ness of things being sacred, that and a high earth bless for this side makes them near invincible, near tireless mages and super protected, everything! throw in a bit of regeneration and thats a horribly good mix, if you really wanna do a mostly sacred nation, I'd suggest giving them a huge deficiency in something, something that a huge bless in one path can't quite fix, like, really low magic resistance, or low hp, or low protected, low attack, defence, I think you get the idea!

Ahem, just reminding, keep to your own work, this is just my opinion and suggestions.
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Old October 23rd, 2007, 01:42 PM
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Default Re: Late Age Eriu

Having all their units sacred is my personal interpretation of the relevant protestant religious notions; it is a defining national characteristic, obviously not every nation/religion should have this feature.

I actually do not think it is unbalancing - yes, you can get ridiculous prot with an E9, but any earth nation can do that with their heavy infantry at Constr 3, which you'll have by the time recruiting out of multiple castles becomes a big issue. You can't recruit any more sacred heavies out of your capital than anyone else can.

So I tried various penalties but in my playtesting found they were not needed.

So far, the best build that I've come up with is an awake, W9 blue dragon with Order-3, Prod-2,Misf-3,Drain-2. Station a bunch of wonderworkers in a single research province - their heresy will eliminate the drain dominion, and the dragon lets you conquer enough provinces early to get recruitment through your absolutely huge resource costs.
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Old October 23rd, 2007, 05:09 PM
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Default Re: Late Age Eriu

Looks like fun. I haven't spent too much time with it yet, but are the lightning-throwing knights as ridiculous as I think they might be? With W9 they might be... yikes.

"Priesthood of Believers"... heh. Throw in LA Vanheim as the Danish, Marignon as France, Ermor as the HRE, and Ulm as the beleaguered Germans, and we can have a nice little "30 years' ascension" game.
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Old October 23rd, 2007, 06:32 PM
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Default Re: Late Age Eriu

Okies, but something you do need to do is add more pretenders.
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Old October 23rd, 2007, 06:41 PM
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Default Re: Late Age Eriu

The lightning knights are that ridiculous and should probably cost 125 gold instead of 90, and might merit some other drawback. Originally I had wanted to make them show up cursed when recruited (for betraying the Magisters, see), but this doesn't seem possible.

If the position remains simply too strong I can lower the admin in their capital, although I'm reluctant to do that as Admin 40 is, I believe, the lowest late era admin already, discounting Ermor.
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