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October 31st, 2007, 03:38 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Custom Army Design System (Very Rough Draft)
I'm opening this up for comments.
Once it's cleaned up enough that people can use it, I'd like people to try designing a few national armies with it, and see how very broken it is - most of these numbers are just what I made up off the top of my head so I expect the armies made with this rubric to be *extremely* poorly balanced.
If I can get it working at all I will finish up by including rules for national mages, national summons, etc.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by Edi; August 28th, 2008 at 01:38 AM..
Reason: Prefix
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October 31st, 2007, 09:10 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Custom Army Design System (Very Rough Draft)
I'm doing a major rewrite.
Instead of keep track of distinct lists for equipment availability and for race, I'm going to combine the two and give each race a tech level, access to chassis, etc., as part of the individual race description.
This rework will take some time.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 31st, 2007, 09:26 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Custom Army Design System (Very Rough Draft)
i like this idea. i know nothing about balance and modding yet.
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November 1st, 2007, 01:11 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: Custom Army Design System (Very Rough Draft)
I am extremely interested in this project of yours. Expect to get some major feedback from me when you've posted your rewrite. Thank you ever so much for your efforts.
One thing I did not spot in your first draft was any mention of exactly how many design points one should have to spend in order to build a 'balanced' race. Obviously such a point recommendation is rather moot without the other sections (gems, pretenders, etc.) also being at least rudimentarily present, but it aught to give us a ball park.
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November 1st, 2007, 05:55 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Custom Army Design System (Very Rough Draft)
Damn, you are seriously productive. This and the compressed nations. Nicely done.
When you get the commanders done, I'll take a look at the type of nation I can make.
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November 1st, 2007, 11:49 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Custom Army Design System (Very Rough Draft)
A new version, still very rough, is attached at the root.
I won't be able to do much more work on it for the next month or so.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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