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November 1st, 2007, 05:13 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Worthy Heroes 1.8
Since Turin does not anticipate coming back to dominions any time soon, he has given me permission to maintain and update the worthy heroes mod. The 1.8 version:
*Improves the new 3.10 heroes
*Adds several new heroes
*Replaces several of the less fleshed out worthy heroes (i.e., Elder Basalt King replaced with Coral King)
*Tweaks some heroes
*Updated readme
*BlackheroView updated all the way to 3.10/heroes 1.8
Thanks to Sombre for providing the graphics for some of the new heroes.
Last edited by quantum_mechani; August 31st, 2008 at 03:47 PM..
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November 1st, 2007, 11:28 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Worthy Heroes 1.8
Awesome QM. Just in time for my Epic Heroes II game.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 01:51 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
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Re: Worthy Heroes 1.8
Cool! I was just looking at this mod yesterday. Some feedback ...
-- Name: Immortal - Ho Hsien Ku
Currently, she has heal 50. Maybe increase it to heal 100, to differentiate her from the MA TC healers?
-- Hashi Saburo, Red devil
There is a bug for this unit. He currently has
#makemonster 1245 2
Should be
#makemonster2 1245
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November 1st, 2007, 03:07 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Worthy Heroes 1.8
can anyone post a link to this mod that does not use rar format?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 05:26 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Worthy Heroes 1.8
Here's a zipped version of Worthy Heroes 1.8.
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The Following 3 Users Say Thank You to llamabeast For This Useful Post:
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November 1st, 2007, 05:27 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Worthy Heroes 1.8
You are the best llamabeast!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 05:49 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Worthy Heroes 1.8
Thanks for this QM!
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November 3rd, 2007, 01:21 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Worthy Heroes 1.8
Quote:
ryo_akashi said:
Cool! I was just looking at this mod yesterday. Some feedback ...
-- Name: Immortal - Ho Hsien Ku
Currently, she has heal 50. Maybe increase it to heal 100, to differentiate her from the MA TC healers?
-- Hashi Saburo, Red devil
There is a bug for this unit. He currently has
#makemonster 1245 2
Should be
#makemonster2 1245
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Thanks for the feedback, it would be nice for the immortal healer to be bit more effective compared to recruitables. With the #makemonster command though, I believe that is how it is supposed to look.
I am aware of the unfortunate issue with hornblower, so I've commented him out of the code until I can hopefully find a way around the problem.
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November 3rd, 2007, 04:29 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Worthy Heroes 1.8
I'm not at my home computer now, so I can't look at the modding manual, but #makemonster2 1245 is how I'd do it.
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November 3rd, 2007, 04:36 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Worthy Heroes 1.8
Hmm, damn dyslexia, I was reading it backwards even after it got pointed out. Yeah, that needs to get fixed.
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