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December 13th, 2007, 03:53 PM
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Moving units
Good Evening, I am new to WinSPMBT, I have read the game manual, but can't seem to find the answer to this question. Can you group units into one move (i.e. move more than one vehicle at once) and the same with artillery. Can you assign more than one piece to a fire mission?
Cheers
Phil
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December 13th, 2007, 04:05 PM
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Re: Moving units
You can move entire platoon by pressing "A" key and then moving any unit from the platoon, but I strongly discourage that, the AI moving the platoon en masse (esp. scattered ones) can do all sorts of weird stuff.
For artillery, I don't see what exactly you are asking about, if direct fire, no, if indirect, it is possible thorugh the bombardment menu (choose some platoon leader, preferably A0 unit (Headquarters) or FO vehicle or AOP team and press "B").
Hope this helps.
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December 13th, 2007, 07:18 PM
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Re: Moving units
Quote:
OpAck said:
Good Evening, I am new to WinSPMBT, I have read the game manual, but can't seem to find the answer to this question. Can you group units into one move (i.e. move more than one vehicle at once) and the same with artillery. Can you assign more than one piece to a fire mission?
Cheers
Phil
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Game Guide - "Main Map Window" link - Hot keys list box - See the "A" key description.
The Game Guide is the HTML help - in the game options programme, select the "help" tab, then press the "Game Manual" button. The Game Guide will launch in your browser. The section links are in a column on the LHS of the browser.
In the game - press the HELP key - the one with the red ? mark - and read the "game help" text (You may need to press the button, as you will get deployment help in the deploy screen etc). This is mainly useful for the active hot keys.
The all units move is not usually very useful, as it does an AI-type move. I really only use it for approach moves which are definitely out of contact, and behind cover (behind hills, woods etc). Remember to toggle the [All] mode off when done with it as well!.
Also - see the Game Guide "Waypoints" link - but using these in a regular game can be a bit of a "black art", and takes some getting used to. It also requires you to put your troops under computer control, which may not be what you want. (I only use for say, a leg company approach march across a long, long distance, in say snow (slow) maps). So, not for new players really.
If you have on map arty that is individual guns (as opposed to off map batteries or on map mortar sections of 2+ tubes), you need to plot each one individually.
Cheers
Andy
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December 13th, 2007, 07:40 PM
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Re: Moving units
Quote:
Mobhack said:
The all units move is not usually very useful, as it does an AI-type move. I really only use it for approach moves which are definitely out of contact, and behind cover (behind hills, woods etc).
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I will just supplement one more condition to be fulfilled - there has to be no tricky terrain around! (mud, swamp, rough slopes, houses etc.) as the AI sometimes has a bad day and would stick your precious vehicles into spots where they'd remain... well, stuck. Not often, but as the world follows Murphy's Laws and computers are no exception, if you have 200 tanks none would get stuck but if you have two, atleast one would
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December 14th, 2007, 08:59 AM
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Re: Moving units
Many thanks for the replies, all is now clear, and the answer regarding artillery fire was also exactly what I needed.
Cheers
Phil
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