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July 27th, 2001, 07:01 PM
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Shrapnel Fanatic
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Cloaking Planets
I know that a while back this topic was brought up, and I was wondering if anything came of it. IE, is there any component or Facility that can be, or has already, been editted to cloak a planet?
Any help is appreciated. Thanks.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
New Age Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 27th, 2001, 07:41 PM
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National Security Advisor
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Re: Cloaking Planets
There is no function in Se4 to cloak planets per se, however I believe you can create a storm in the same sector as the planet which would effectivley cloak the planet. It might even trick a human player unless they had been to the system before and remembered where all the planets are.
Also I think if the player had the ancient race racial trait, they would know there was a planet there, but not be able to see or attack it unless they had sensors that could see through the storm.
We could also mod in a new type of sight obscuring storm that had as it's bitmap a pic identical to the starmap background. This would cloak the planet and also not show up as a storm. However IIRC there is no way to create specific types of storms. I belive it is random.
Also, I have never done any of this so I am not even sure this would work. There may be some hard coded thing that would prevent a storm being created in the same sector as a planet.
Geo
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I used to be somebody but now I am somebody else
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July 27th, 2001, 07:54 PM
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General
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Re: Cloaking Planets
quote: Originally posted by Atrocities:
I know that a while back this topic was brought up, and I was wondering if anything came of it. IE, is there any component or Facility that can be, or has already, been editted to cloak a planet?
Any help is appreciated. Thanks.
Planetary cloaks - and planetary engines! - are on the todo list. He's just been so busy with bugs that he's not been able to add all the features he'd like yet.
Boy, that's gonna be scary when you can cloak a planet and set it moving. Stock a huge cloaked planet with dozens of WPs thousands of drones and go on the attack into your enemy's home system... If you've got space yard and a large population you can probably crank out replacements as fast as you fire them off.
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July 27th, 2001, 07:56 PM
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Captain
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Re: Cloaking Planets
Try doing this with the map editor.
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July 27th, 2001, 08:30 PM
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Major General
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Re: Cloaking Planets
Planetary engines?
Oh my. I wonder if they'll work on Sphereworlds... now THAT would make an, er, interesting, suitably terrifying enemy. And for some really large games of pool...
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-- The thing that goes bump in the night
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July 27th, 2001, 08:40 PM
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National Security Advisor
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Re: Cloaking Planets
Yeah. Mod in some weapons platforms that only fit on constructed worlds. Really massive mounts. Direct fire weapons with 100x damage and 15x range. Multiple planetary shield generators. Cargo facilities loaded with fighters and troops. Come up with higher levels of multiplex tracking so you can take on whole fleets by yourself.
It wouldn't even have to be fast. Just the sight of it coming through a worm hole would make you wet yourself.
AIIIEIEEEEEEE!!!!!
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