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January 16th, 2008, 11:05 AM
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Corporal
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Join Date: Aug 2005
Posts: 90
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Commando patch (Attached files)
I have created a special little experimental Commando_Patch for Wspww2-2.5, that allows to create "commando scenarios" in special atmosphere of "commando missions" (details in the readme) : new german and allied units, materials, installations, formations, icons, pics, sounds, etc.
Some commando scenarios are coming soon.
All problems reports, suggestions, etc will be considered to improve this patch (please, report here).
Screen of a little german secret research center :
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January 16th, 2008, 11:07 AM
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Corporal
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Join Date: Aug 2005
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Re: Commando_Patch
See below for 1.2 version.
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January 17th, 2008, 05:32 PM
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Corporal
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Join Date: Aug 2005
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Re: Commando_Patch
Here is the version 1.1 of the Commando Patch.
Deleted - Please, see below for updated version 1.2
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January 17th, 2008, 05:37 PM
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Captain
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Join Date: Jul 2005
Posts: 801
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Re: Commando_Patch
Cool idea. Does the current version have any scenarios yet?
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January 17th, 2008, 05:43 PM
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Corporal
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Join Date: Aug 2005
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Re: Commando_Patch
No. At this time, I make last verifications to search little mistakes, minor problems, etc.
And I want to know what players wait as supplementary units (I created Cdo aqualungs, barbed-wires, U-boots as destruction objectives, Cdo kajacks, german check-points, FFI traction, etc. but I have perhaps forgotten some ideas)
In some times, I will post a test-scenario (Human player = Allied ; IA = German forces)
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January 17th, 2008, 06:54 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Commando_Patch
Too busy to check it out right now, but sounds good. Do you have parked aircrafts as targets as well?
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January 17th, 2008, 07:52 PM
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Corporal
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Join Date: Aug 2005
Posts: 90
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Re: Commando_Patch
Yes. There are destructions objectives, as : parked aircrafts, V2 bases, flak prototypes, armored prototypes, U-Boots, trains, locks, ships, supply depots, oil installations, etc.
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