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  #1  
Old July 28th, 2001, 03:32 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default New Game Idea... Capture The Flag.

Each player gets a certain number of ships with an Allegiance Subverter and a Master Computer (so you can't convert each other's ships)

The 'Flag' is an escort of frigate sized ship equipped with just engines.

Var 1:

Each player has 5 Subverter ships
The Flag is controlled by a randomly chosen player.

The Winner is the one who had control of the Flag the most complete turns.

Play ends when a certain number of turns have elapsed


Var 2:

As Var 1 except the winner is the one who has control of the Flag at the end of the game.


Var 3:

As Var 1 or 2 except the Flag is controlled initially by a neutral ref-admin player


Var 4:

Same as Var 1 except each player has their own Flag and the winner is the one who has control of the most Flags at the end of the game


Var 5:

Same as Var 4 except the game ends when a single player has control of all the Flags instead of a turn limit
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Old July 28th, 2001, 12:18 PM
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Default Re: New Game Idea... Capture The Flag.

i like 4. the capture ships should probably be faster than the flag ships, and they should all probably have quantum reactors.

maybe each players home planet could have a space yard, and you could give them just enough technology to be able to retrofit the ship so that it has a MC, so you could get it home and make it safe at your base.
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Old July 28th, 2001, 05:48 PM
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Default Re: New Game Idea... Capture The Flag.

What's to stop someone from toasting a flag ship instead of capturing it? Will there be no other weapons in play at all? Or, just ram the ship to pieces....

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Old July 28th, 2001, 08:52 PM
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Default Re: New Game Idea... Capture The Flag.

There are no other weapons in play.

There's no need to research anything.

Yes, each ship should have a quantum reactor.

Maybe each player should have an orbiting repair station. (to repair damage from hazards, unforeseen things, etc.)

NO shipyards. That way every one has the same number of ships and the winner wins by strategy.
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Old July 28th, 2001, 08:55 PM
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Default Re: New Game Idea... Capture The Flag.

Var 6:

The Flag has a super powerful planet only targeting weapon. The object is to capture the Flag and use it to glass an opponent's home planet.
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Old December 27th, 2001, 08:15 PM
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Default Re: New Game Idea... Capture The Flag.

Ok, digging this one back up. I am thinking about starting a game on PBW along these lines.

My variation:

Each player has a "flag" which is a planet generating just enough resources to keep their ships maintained.

Each player has a equal number of ships at game startup. At least two styles. 1. Attack ships. (QR, standard weaponry, no cloaking.) 2. Spy ship. (QR, cloaked, no weapons, sensors)

All races are ancient race and emotionless, but other than that pure vanilla. (Emotionless to eliminate fluctuations in resource production, ancient race so I can play too. I have to see the map to set this up and it wouldn't be fair if I didn't let everyone see it. )

I can use mod files to set it up so that you cannot build facilities on your "flag". This will keep you from building a space yard and trying to expand the normal fashion. Once the game gets underway it will be stock files.

The winner is the Last player whose "flag" is not destroyed. You can destroy all your opponents ships too if you want, but once you destroy his flag his ships will start to rot for maintenance anyway.

Does this sound interesting to anyone? I am thinking 6 players. I guess it could be more or less.

Geoschmo
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