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February 9th, 2008, 05:06 PM
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Captain
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Join Date: Jul 2005
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Battlefield Support Missiles and Rockets?
I can quickly understand why these aren't included in the stock game (debatable usefulness and it would require sucking up more OOB and more importantly weapon slots), but has anyone attempted modding something like this?
Most battlefield rocket and missile systems had a conventional warhead similar to that of a large aircraft bomb, so I wonder if it would be overly difficult to mod an off-map rocket battery set to ROF 1 (or whatever seems appropriate given information on number of launchers per battery and reload times etc) with an extremely limited number of rockets with relatively high accuracy and payloads (doesn't warhead size over a certain amount create splash damage into surrounding hexes?) I've just been browsing through the US Army monographs on the history of systems like Lacrosse and Honest John and got curious if anyone has experimented with such things as off-map assets.
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February 9th, 2008, 05:36 PM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: Battlefield Support Missiles and Rockets?
Accuracy ratings do not effect indirect fire. Else we would have had things like Krasnopol and Copperhead a long time ago. You can test it, jacking accuracy up to 90 or what not and in indirect fire dispersion will stay the same. That's why in order to simulate smart shells FOs have been beefed up some versions ago with additional ratings.
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February 9th, 2008, 05:56 PM
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Captain
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Re: Battlefield Support Missiles and Rockets?
Alright, I didn't know that, further explains why no one is experimenting with this.
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February 9th, 2008, 05:57 PM
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Captain
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Re: Battlefield Support Missiles and Rockets?
On the other hand the built in game artillery accuracy may actually be too high to represent, let's say, your run of the mill north korean export SCUD which could fall anywhere on the map.
EDIT
300mm rockets with unitary warhead are already in the game.
You could tinker a bit with them to simulate certain weapons but as I said there are code limitations which restrict how much you can wander off...
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February 9th, 2008, 06:47 PM
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Captain
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Join Date: Jul 2005
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Re: Battlefield Support Missiles and Rockets?
I might if I find the energy or the inclination. If even just for experimental purposes. I've spent a fair amount of time creating unorthodox weapons in terms of code limitations hehe.
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February 11th, 2008, 11:46 PM
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Lieutenant General
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Join Date: Apr 2007
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Re: Battlefield Support Missiles and Rockets?
Unorthodox?
I've made a Daisy Cutter delivered via C-130.
That count?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 11th, 2008, 11:52 PM
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Captain
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Join Date: Jul 2005
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Re: Battlefield Support Missiles and Rockets?
Heh, yeah, I did that. Did you create a weapon for it? I created an ammo carrier unit with crew set to zero so you could use it as intended (kinda maybe hehe).
I've created psyops loudspeakers, CS grenades, I tried leaflet bombs (ends up being the same as CS cluster bombs, so I just stuck with those, I could add them in later if I wanted heh), and other things I'll likely think of. Its fun to see what you can get away with if you accept certain game realities. Oh yeah, WP marking rockets, manually emplaced booby traps, and air dropped sensors.
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