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April 1st, 2008, 05:44 AM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
Thanks: 5
Thanked 4 Times in 2 Posts
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Starting a mod, need advice.
1) When selecting freespawn for a nation, can you pick randomly which ones you get? I'd like to get some Foul Spawn, but I don't want them to all be the same type. If I just use the name rather than the ID, will it pick randomly?
2) Can a magic site produce blood slaves?
3) Is it possible to make a magic weapon produce blood slaves on hit, similar to the Sickle whose Crop is Pain? How will that work in battle?
4) Finally, is it possible to make a battlefield spell to summon blood slaves?
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April 1st, 2008, 06:51 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Starting a mod, need advice.
1) I don't understand how you're planning on getting these free spawn in the first place, let alone choosing what they are.
2) Yes.
3) No.
4) Good question. Yes you can make a battlefield summon of slaves, but I doubt they'd be usable as a magic resource like slaves generally are.
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April 1st, 2008, 07:31 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Starting a mod, need advice.
1) I don't think that'll be possible
4) That sounds like an interesting idea, chances are they won't work as magical resources but you should test it out yourself and find out for sure.
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April 1st, 2008, 08:14 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Starting a mod, need advice.
Regarding effects that weapons can produce on hit, you are limited to otehr weapons (whether already existing or new ones you've modded in). The #secondaryeffect and #secondaryeffectalways work as #secondaryeffect <effect nbr> where the effect is the id number of another weapon.
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April 1st, 2008, 09:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Starting a mod, need advice.
You can't make a nation's dominions spawn free critters, but you can make a creature spawn units in various ways. I don't remember how it worked, exactly, but I think there are commands for:
- summoning units based on your dominion strength in the province, similar to Vampire Queen/vampires, Ghost King/ghosts etc
- automatically summoning few units of a spesific type every turn
- automatically summoning few units of a spesific type at the start of battle, at least if you use custom spells. It probably isn't possible to make cross-breeding a battle-spell.
- spending a turn to summon few creatures of a spesific type
Most of these can be combined with each other, but IIRC you can have only one of the three types of domsummon on the same unit.
These can be combined to summon 2-3 different types of creatures.
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April 1st, 2008, 10:44 AM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
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Re: Starting a mod, need advice.
Ah. That's what I meant. I wanted to make a Freak Master for my new nation who basically auto-casted Crossbreeding every turn. Looks like i'll just have to stick with Perfected Crossbreeding (300+ foul spawn!).
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April 2nd, 2008, 01:22 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
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Re: Starting a mod, need advice.
> You can't make a nation's dominions spawn free critters
That would be really cool if they could add that to the modding commands though.
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