Right now, with my mod making you have to
plonk down 16,000 minerals to get the base
Dreadnought hull, the major naval powers
only have 60-70 ships, while medium powers
have 20-30, and tiny powers have 1-10.
My 62 ship navy, consisting of roughly:
10 Battlecruisers (1 foreign hull in there)
9 light cruisers
17 Destroyers
5 Repair Ships
5 Refuelling ships
2 light carriers,
3 Heavy Amphibious Assault ships (the only Battleship hulls I have in my navy)
2 small amphibious asasault ships
1 transport
2 Minelayers
Costs me 120,000 minerals per turn to
maintain
I need to correct AI problems here
tho...right now the AI only puts 5 engines
onto it's designs, and I've implemented
the ENGINES PER MOVE field, which makes
Dreadnoughts move at 2 per turn....you can
make your ships move as fast as YOU want...
depending on how much YOU want to give over
to engines, and not guns, armor, etc.