1) Select the planet, and you will see a white block with a tiny recycle symbol in the list of buttons at the top of the screen.
Choose that, and you can select individual facilities for scrapping.
2) If you breathe the atmosphere, you get 5 facilities, the same as a huge, domed world.
If you don't breath it, then research planet utilization, and build an atmosphere converter using the one facility space available. Wait 2 years, and you now have a breathable world.
3) What tech do you have?
If the enemy forces are still taking damage (rather than sweeping the whole thing each turn), then keep the mines coming.
Sats are great in combination with the mines, since you can cut apart the crippled ships as they come through the warppoint.
If you have the tech, include NullSpace sats; the enemies coming through the warp point start at point-blank range, so you can rip thier guts out on the first volley. Then, use normal weapons to finish them off.
Having a few long-range attack ships stationed in the sector would also be very useful, so you can chase down the enemies who survive the mines and sats. A ship with WMGs should be able to stay out of range of the enemy weapons while it cleans up.
4) Planet size affects the max population, domed colonies are always much smaller.
Facilities go:
Tiny: 1
Small: 2
Medium: 3
Large: 4
Huge: 5
Multiply by 5 if the atmosphere is breathable.
EDIT: and add 20% (rounded down) if you have the "small race" trait.
There are bonuses to resource production and construction rate due to the popualtion, +5% at 100M, for example. See settings.txt for details.
Resource production is also affected by happiness, 10% per level beyond indifferent (positive or negative).
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[This message has been edited by suicide_junkie (edited 08 August 2001).]