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April 23rd, 2008, 08:13 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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turn processing times
How do i reduce turn processing times? adding more memory or a faster processor? these are my specs:
Pentium D CPU 2,80 mhz
1,00 GB RAM
7200 RPM HD
Nvidia Gforce 7300 GS
What would be the ideal machine for Dom3?
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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April 24th, 2008, 03:53 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: turn processing times
Depends a bit. More memory and a faster processor would do the trick. Also, I suggest you play games that do not include the great freespawn nations R'lyeh and Ermor in the LA, because the number of units on the map increases processing time. You can also use the Better Independents mod to eliminate a lot of the AI chaff hordes.
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April 24th, 2008, 03:56 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: turn processing times
A fast CPU and fast memory would help a lot.
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April 24th, 2008, 04:28 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: turn processing times
You could go with something like this...
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April 24th, 2008, 04:30 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: turn processing times
Or, for the budget minded...
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April 24th, 2008, 04:55 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Thanked 25 Times in 20 Posts
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Re: turn processing times
A supercomputer running Windows XP, now that is something that does not compute.
Oh, and I want the second computer.
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April 24th, 2008, 12:26 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
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Re: turn processing times
Quote:
Makinus said:
How do i reduce turn processing times? adding more memory or a faster processor? these are my specs:
Pentium D CPU 2,80 mhz
1,00 GB RAM
7200 RPM HD
Nvidia Gforce 7300 GS
What would be the ideal machine for Dom3?
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If it is XP sometimes you can take the guesswork out by setting up perfmon counters (type perfmon on a command line) and running a slow turn. The shear magnitude of option will keep you busy for a while... . Lots of websites for help though (google perfmon).
-SSJ
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"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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April 25th, 2008, 04:42 PM
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Private
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Join Date: Mar 2007
Posts: 9
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Re: turn processing times
I had major problems on my old computer with turn times up to 7 minutes on the first turn running Win98, not sure at all on the specs. Bought a new computer last spring, memory is almost 3/4 full and my turns are less then 45 seconds on the final turns with 8 people... GET A NEW COMPUTER!
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April 26th, 2008, 06:51 PM
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Sergeant
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Join Date: Jan 2004
Posts: 229
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Re: turn processing times
What mobo is that rig on? If it's any good at all you could just buy a decent 2GB kit of performance RAM (will cost $50-$100) and overclock that Pentium D. It's been a while since I've seen somewhat report what they can achieve with those chips, but I seem to recall you can get up to 3.6-3.8 GHz out of them without too much trouble. Alternatively you could just spend $50-$100 on a budget dual core chip--the e2180 still has one of the best price/performance ratios on the market, and costs $70.
But all this depends on having a motherboard worth keeping...otherwise I'd probably recommend a Gigabyte DS3L for ~$90.
And of course if you're going to OC you'll want to upgrade from the stock cooler if you haven't already... the Arctic Cooling Freezer 7 Pro is a good cooler for $25-$30, or the Tuniq Tower if you want to go up to the $50-$60 range.
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April 26th, 2008, 09:12 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: turn processing times
During turn processing I always see the CPU being heavily used in DOM_3... adding more RAM will do little to nothing.
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