.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 23rd, 2008, 08:13 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default turn processing times

How do i reduce turn processing times? adding more memory or a faster processor? these are my specs:

Pentium D CPU 2,80 mhz
1,00 GB RAM
7200 RPM HD
Nvidia Gforce 7300 GS

What would be the ideal machine for Dom3?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #2  
Old April 24th, 2008, 03:53 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: turn processing times

Depends a bit. More memory and a faster processor would do the trick. Also, I suggest you play games that do not include the great freespawn nations R'lyeh and Ermor in the LA, because the number of units on the map increases processing time. You can also use the Better Independents mod to eliminate a lot of the AI chaff hordes.
Reply With Quote
  #3  
Old April 24th, 2008, 03:56 AM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: turn processing times

A fast CPU and fast memory would help a lot.
Reply With Quote
  #4  
Old April 24th, 2008, 04:28 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: turn processing times

You could go with something like this...
Attached Images
File Type: jpg 600266-Super Computer.jpg (22.0 KB, 165 views)
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #5  
Old April 24th, 2008, 04:30 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: turn processing times

Or, for the budget minded...
Attached Images
File Type: jpg 600267-microwulf_super_computer.jpg (69.3 KB, 173 views)
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #6  
Old April 24th, 2008, 04:55 AM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: turn processing times

A supercomputer running Windows XP, now that is something that does not compute.

Oh, and I want the second computer.
Reply With Quote
  #7  
Old April 24th, 2008, 12:26 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: turn processing times

Quote:
Makinus said:
How do i reduce turn processing times? adding more memory or a faster processor? these are my specs:

Pentium D CPU 2,80 mhz
1,00 GB RAM
7200 RPM HD
Nvidia Gforce 7300 GS

What would be the ideal machine for Dom3?
If it is XP sometimes you can take the guesswork out by setting up perfmon counters (type perfmon on a command line) and running a slow turn. The shear magnitude of option will keep you busy for a while... . Lots of websites for help though (google perfmon).
-SSJ
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #8  
Old April 25th, 2008, 04:42 PM

magemaster magemaster is offline
Private
 
Join Date: Mar 2007
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
magemaster is on a distinguished road
Default Re: turn processing times

I had major problems on my old computer with turn times up to 7 minutes on the first turn running Win98, not sure at all on the specs. Bought a new computer last spring, memory is almost 3/4 full and my turns are less then 45 seconds on the final turns with 8 people... GET A NEW COMPUTER!
Reply With Quote
  #9  
Old April 26th, 2008, 06:51 PM

Xavier Xavier is offline
Sergeant
 
Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Xavier is on a distinguished road
Default Re: turn processing times

What mobo is that rig on? If it's any good at all you could just buy a decent 2GB kit of performance RAM (will cost $50-$100) and overclock that Pentium D. It's been a while since I've seen somewhat report what they can achieve with those chips, but I seem to recall you can get up to 3.6-3.8 GHz out of them without too much trouble. Alternatively you could just spend $50-$100 on a budget dual core chip--the e2180 still has one of the best price/performance ratios on the market, and costs $70.

But all this depends on having a motherboard worth keeping...otherwise I'd probably recommend a Gigabyte DS3L for ~$90.

And of course if you're going to OC you'll want to upgrade from the stock cooler if you haven't already... the Arctic Cooling Freezer 7 Pro is a good cooler for $25-$30, or the Tuniq Tower if you want to go up to the $50-$60 range.
Reply With Quote
  #10  
Old April 26th, 2008, 09:12 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: turn processing times

During turn processing I always see the CPU being heavily used in DOM_3... adding more RAM will do little to nothing.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.