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  #1  
Old May 30th, 2008, 07:17 PM

Maraxus Maraxus is offline
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Default Nation: MA Marverni

Hi. I deceided to take my favorite nation: Marverni into the middle age. Here are the new sprites (2 old ones reappear, too)


I got inspiration in the history of europe but mixed stuff up to make it more interesting and added other stuff, no historic correctness here.

Story is, that a new church rises in marverni, as it develops better equipment (x-bows and full chain).
The contrast between the old druidic faith and the new church is central, althrough both serve the pretender god.

This is the new stuff. At the same time, I tried to keep some of the Marverni-feeling. Thus, the Druid is still recruidable anywhere but got nerfed (would be to strong for middle age).
Max paths got hit heavy (only Astral and Earth 3 now). Additionally, Druid and Gutuater are Heretics(1).
On the other hand, in place of the Stargazer, there are now 2 mages from the new church: The Miracle worker is basicly a lesser druid, no holy and fire in place of nature. Hoping for a side-searcher is tough (1 in 160) but fire 1 in combination with earth makes a good forger.
The second one is the Monk. He does not cast himself but has holy 1 and 3 research.

Troops got mayor changes, like Ulm. The only old guy left is the Gadrauth, who follows the Canute Warrior, allthrough more expencive and with a better armor.
For the rest of the troops, cooperation was the main theme, so there is no simple choise who to recruite.
Mass is still a concept, your militia is damn strong for 7 gold, you just need to find a solution for it's weak points: Moral and survivability:
Moral: The Horn blower is no longer, in it's place steps the banner maiden, who does not really fight herself (just one horse hoof) and has a really superior standart.
For the defence, there are the holy templers, recruitable anywhere, tough troops, good suited for a simple earth 9 bless.

Last, there is the knight - a capitol only guy with nothing but pure, deadly combat power for minimum gold, with the only weakness, that there are never enough of them.




Edit: I take the overall silence as a sign, that it's both, well-balanced and incredibily boring.


Version 2:
-Increased Scout stealth 0->10
-Fixed numbers of ressources used.
Attached Files
File Type: zip 611079-Marverni.zip (48.5 KB, 318 views)

Last edited by lch; August 26th, 2008 at 08:03 AM..
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  #2  
Old May 30th, 2008, 10:04 PM

Aezeal Aezeal is offline
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Default Re: Nation: MA Marverni

I always though marignon was the succesor of Marveni.. but I guess dominions history is changable
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  #3  
Old June 3rd, 2008, 05:04 AM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Nation: MA Marverni

scout should have steahlth 10, not stealht 0
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Old June 3rd, 2008, 11:19 AM
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Default Re: Nation: MA Marverni

You have some nice sprites in there.
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Old June 3rd, 2008, 03:32 PM

Maraxus Maraxus is offline
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Default Re: Nation: MA Marverni

Okay, scout fixed. I'm living soo in the past.
(new version in the top post, this post used to get the sprites up in a jpg for the first post to show.)
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File Type: jpg 612176-marv.jpg (13.3 KB, 123 views)
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Old June 3rd, 2008, 08:22 PM

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Default Re: Nation: MA Marverni

Some nice sprites. I'm a little worried about the spelling in the mod though, just judging by your sprites.

Don't worry about lack of feedback. If you keep updating it, put up a graphical preview etc (which you've sensibly done) people will get around to it. Generally mods lack feedback but the good ones that are supported always get some in the end.
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