|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				June 1st, 2008, 04:52 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Mar 2004 
						Posts: 153
					 Thanks: 0 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Death Match Competition 
 So what happens to the champions trident if the winner who gets it has no arms??? |  
	
		
	
	
	| 
			
			 
			
				June 1st, 2008, 05:12 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Feb 2007 
						Posts: 773
					 Thanks: 2 
		
			
				Thanked 31 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 He gets the XP, but not the trident.
 That's actually a good thing, since then he won't be called again for the next death match.
 |  
	
		
	
	
	| 
			
			 
			
				June 1st, 2008, 04:34 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
						Posts: 2,676
					 Thanks: 83 
		
			
				Thanked 143 Times in 108 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 Aaaaand, won't be stuck with that ghetto *cursed* trident.    |  
	
		
	
	
	| 
			
			 
			
				June 1st, 2008, 11:46 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Sep 2004 Location: Irving, TX 
						Posts: 3,207
					 Thanks: 54 
		
			
				Thanked 60 Times in 35 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 I sent a blind, feeble-minded mage to the tournament in Fallacy, to get him killed. He was the only guy that showed up though, so they just gave him the trident.
 It's sad. He keeps poking himself with it because he can't tell which end is the pointy one.
 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
 |  
	
		
	
	
	| 
			
			 
			
				June 1st, 2008, 11:54 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
						Posts: 2,676
					 Thanks: 83 
		
			
				Thanked 143 Times in 108 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 "Why is the cork on the fork?"
 "Pguh."
 |  
	
		
	
	
	| 
			
			 
			
				June 2nd, 2008, 12:32 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 
	Quote: 
	
		| Lingchih said: I sent a blind, feeble-minded mage to the tournament in Fallacy, to get him killed. He was the only guy that showed up though, so they just gave him the trident.
 
 
 |  A perfect example why the arena death match needs to be improved.  The prize should be something of value which increases based on the current game turn, possibly even a combination of stuff.   
  Gems, Gold and Experience based on the current game turn.  Requests for improvements on the arena death match have existed since at least DOM_2...  I guess it's too difficult to improve the programming and make the death match worthwhile.
				__________________There can be only one.
 |  
	
		
			| The Following User Says Thank You to NTJedi For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				June 2nd, 2008, 07:47 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Sep 2004 Location: France 
						Posts: 961
					 Thanks: 2 
		
			
				Thanked 12 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 I've made a little mod  to make the reward really good.
 
Giving the trident the killing light power of the sword of living colors should make it sufficiently interesting to see all nations risk a real champion in the match. 
 
It's also a way to balance the powerful reward if the death match happen too early in the game, because the champion himself need high MR to avoid the dammage, he would probably be killed by the light if he tries to use it before his nation can forge MR gear.
 
The problem is to have MP hosts use it. I think little mods aren't popular (out of urgent fixes) because it forces player to download one more mod for just a little change. 
 
This kind of modification should be included in Worthy Heroes or CBM to start to be regularly used. |  
	
		
	
	
	| 
			
			 
			
				June 2nd, 2008, 05:30 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: May 2004 
						Posts: 4,075
					 Thanks: 203 
		
			
				Thanked 121 Times in 91 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 It would be interesting if the victor of death matches won victory points, each turn, until deposed.
 Chris
 |  
	
		
	
	
	| 
			
			 
			
				June 2nd, 2008, 06:11 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 Now there's an interesting victory condition.
 The first nation to win 3 death matches wins the game.
 |  
	
		
	
	
	| 
			
			 
			
				June 2nd, 2008, 06:16 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Death Match Competition 
 ehm that is not interesting or in any way balancable. 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |