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  #1  
Old July 8th, 2008, 03:31 PM
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Default the \"proper\" scales for AIs

The map commands for setting scales are free-floating. It includes the nation # so it will hit that nation whereever that nation lands.

It seems as if we could come up with a list of minimum scale settings to keep AIs from damaging themselves. Cold and Heat where applicable. Order where advisable. Magic for nations which can make the best use of it.

That way people could append it to any map in order to improve the AIs abit.
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Old July 8th, 2008, 03:45 PM
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Default Re: the \"proper\" scales for AIs

I've been hoping someone would get the ball rolling on this one...would it be possible, Gandalf, if we based this on two different scenarios? preferrably side by side: One normal, and one utilizing the better independents mod? I think they'd give wide enough differences as to be worth having separate values.
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Old July 8th, 2008, 04:01 PM
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Default Re: the \"proper\" scales for AIs

Minimum of Growth 1 for races with lots of old recruitable mages:
EA/MA Abysia, MA Man etc etc. I don't know how many of these there are.

Minimum of Misfortune 2 for all nations. Misfortune 3 brings too many bad events the AI can't cope with.
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Old July 8th, 2008, 04:07 PM
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Default Re: the \"proper\" scales for AIs

I would say minimum Misfortune 0 or at most 1. Anything to cut down on the chance to lose a temple or lab in the first 30 turns. That's devastating enough for me, let alone the AI.
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Old July 8th, 2008, 04:23 PM
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Default Re: the \"proper\" scales for AIs


The scales can vary slightly for each AI nation depending on its theme, yet death scales, misfortune scales, and chaos scales seem to do the most damage to AI opponents.
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Old July 8th, 2008, 04:52 PM
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Default Re: the \"proper\" scales for AIs

One thing that should be considered is scales that players would pick that might not seem otherwise intuitive: eg Unrest3/Luck3 for greater chance of good events, and Drain 2, for the extra free points.

Also, along with better independents, thoughts on CBM should be considered too, since that's a common enough mod, and the scales there work differently.
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