.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 25th, 2001, 05:47 PM

shonae shonae is offline
Private
 
Join Date: Jul 2001
Location: Westbury, Wiltshire, UK
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
shonae is on a distinguished road
Default Some Questions about Facilities

Hi

I was wondering about the Solar Generator Facility...Now according to the description it says it generates 300 of each resource per star. Does this mean that in a Binary system it generates 600 of each resource?

If so it doesn't seem as effective as a Monolith Facility which can generate more resources than a Solar Generator can. Is there any point to building Solar Generators or are they only useful in Finite Resources games?

The next question I have, is if you have the Psychic racial trait and you build the psychic training facilities, is there any point in building the normal training facilities?

The final question is, that once you've built the Robotoid Factory as well as a System Robotoid Factory for the resource bonuses, is it worth while building the individual resource facilities?

i.e. System Mineral Scanner, System Eco - Farms, and System Radioactives Collider.

Ciao
Shonae
Reply With Quote
  #2  
Old August 25th, 2001, 07:03 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Some Questions about Facilities

1. Yep, and in a trinary it generates 900 each.

2. In a Finite Resource game, Solar Generators take away planet value. I learned that the hard way

3. Yep. If you have the Psychic facilities in system, and you have a 'Training World' with the Normal facilities, the ships will increase training by 6% per turn, since the facility abilities are different. One is increase training for sector, the other is increase training for system

4. No, the Robotoid Factory already has the abilities of the individual facilities, and only one per planet is allowed. The individual ones are still useful, if you have something like an all-mineral/organic/radioactive producing colony, since they are cheaper (build faster).
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #3  
Old August 25th, 2001, 07:04 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Some Questions about Facilities

quote:
I was wondering about the Solar Generator Facility...Now according to the description it says it generates 300 of each resource per star. Does this mean that in a Binary system it generates 600 of each resource?
Yep. Trinary systems are best, giving 2700 (3stars*3resources*300each) resources per facility per turn.

quote:
If so it doesn't seem as effective as a Monolith Facility which can generate more resources than a Solar Generator can. Is there any point to building Solar Generators or are they only useful in Finite Resources games?
Solar Generators can be used best on planets with low value.
In a single-star system, planets with an average value less than 42% get more out of a Solar Generator.
In a binary system, planets with an average value less than 85% get more from an SG
In a trinary system, planets with an average value less than 128% get more from an SG than the monolith.

quote:
The next question I have, is if you have the Psychic racial trait and you build the psychic training facilities, is there any point in building the normal training facilities?
Not really. The training probably stacks, but will only save you 3 turns in training time, at the cost of two facility slots.

quote:
The final question is, that once you've built the Robotoid Factory as well as a System Robotoid Factory for the resource bonuses, is it worth while building the individual resource facilities?

i.e. System Mineral Scanner, System Eco - Farms, and System Radioactives Collider.
Hmmm. I don't think that these facilities stack, but it is possible that they do.

If they don't stack, there is no point in building anything other than robotoids, if you have the tech.

If they do stack, then go for it.

Remember, that unless you have at least 4 extractors being affected by a level 3 booster facility, it is not worth it.
Reply With Quote
  #4  
Old August 26th, 2001, 01:11 AM

shonae shonae is offline
Private
 
Join Date: Jul 2001
Location: Westbury, Wiltshire, UK
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
shonae is on a distinguished road
Default Re: Some Questions about Facilities

I found out in my games that Robotoid Factory and System Robotoid Factory do stack up, others that do stack up are:

* Citizen Databank Complex, System Citizen Databank
* Central Computer Complex, System Computer Complex

Ciao
Shonae
Reply With Quote
  #5  
Old August 26th, 2001, 01:34 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Some Questions about Facilities

That's cause they are system vs planet abilities.

Facilities with the same ability may not stack, but those with different abilities always do.
Reply With Quote
  #6  
Old August 29th, 2001, 08:29 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Some Questions about Facilities

quote:
Originally posted by Will:
2. In a Finite Resource game, Solar Generators take away planet value. I learned that the hard way



WHAT????!!!! That doesn't even make sense. Why should a Solar Generator take away planet value in a finite resources game? Are the stars finite value too????
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.