.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Closed Thread
 
Thread Tools Display Modes
  #1  
Old July 30th, 2008, 11:46 AM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Dominions 3000 (name confirmed!)

As no one else has made a thread for this here yet, I figured I might as well. I might as well add in a summary of Dominions 3000, too.

Basically, the idea is to create 'Dominions in space'. I suppose you could call it a total conversion. It will likely be one age with maybe ten nations. So far, the people working on this (or saying that we'll work on it) include me, HoneyBadger, and JimMorrison.

And, well, that about wraps it up. There will definitely be numerous problems with actually putting this into action, but that's just part of the fun, isn't it?

EDIT: New members list, may or may not be updated as time goes on:
HoneyBadger (graphics for Ulm in Aezeal's proto-mod, enthusiasm, various nation ideas)
Aezeal (created the proto-mod/trial-version for Dom3K, enthusiasm, lots of work, more enthusiasm)
Nikelaos(?) (creates graphics for Aezeal's prot-mod (?), enthusiasm, active in debate about the mod)
Darkwind (me, mostly brings up questions, occasionally works on Neoclidia, also enthusiastic)

This mod is made out of enthusiasm and duct tape. Quite a sturdy construction don't you think?

EDIT II: As far as I know everyone's okay with Dom3K, including KO (who I just sort of assumed spoke on the behalf of Illwinter I guess so yeah), so the title is hereby changed.

Last edited by Darkwind; September 2nd, 2008 at 07:20 PM..
  #2  
Old July 30th, 2008, 12:38 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Dominions 3000 (tentative name)

Sounds like you have it all planned out nicely
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
  #3  
Old July 30th, 2008, 12:51 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dominions 3000 (tentative name)

I've been thinking about how combat is currently displayed-are we going to include ground combat? or will it all be spaceships?-I'm thinking ground combat would be best, but how to handle space combat and not make it look goofy?

Maybe something Stargate-ish, with few or no actual spaceships. A bit like the old SSI Buck Rogers: Countdown to Doomsday game.
__________________
You've sailed off the edge of the map--here there be badgers!
  #4  
Old July 30th, 2008, 01:03 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Dominions 3000 (tentative name)

You should probably aim to represent ground combat on the surface of a planet. Perhaps the planet is strategically crucial or something. Games like Dawn of War tend to go with that kind of concept.

You could certainly have close combat troops (there are plenty of examples from sci-fi, e.g. Jedis, zerglings, aliens from Alien etc), plus obviously ranged troops. They could be tricky due to the lack of appropriate projectiles. Of course, for real laser weapons no projectile would be visible. Still, it would look strange not having one.

I think this will be hard. Probably you should start with just two races. Maybe something really coolly thematically opposed, a la Terrans/Zerg or Space Marines/Tyranids.

Spells would be interesting. I wonder what they would represent.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
  #5  
Old July 30th, 2008, 01:31 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Dominions 3000 (tentative name)

I was thinking we would represent ground combat. Also, I might as well lay down what I think should be done with ships, also tying in to planets and spells:

I, personally, think that space should have no or few people (due to lack of anywhere to put said people). Thus, planets would contain all (or almost all) of the population. The recruitable ships would likely be small and weak, though they wouldn't cost much. Also recuitable would be commander "orbital building stations", which would have magic. As all (or most) of the spells we currently have will likely be scrapped, the Conjuration line would become a "blueprint" line, which would likely start with a number of blueprints at the beginning.

Builder ships could use gems to create the more powerful ships which couldn't be launched from the planet (and can't enter a planet). There would likely be a spell to summon droves of the recruitable ships, too. I'm thinking that most of the "blueprint" spells will be national, so that both the zergrushkekeke and the size10deathstarfleet races couldn't both summon the same ships. Mercenaries could likely be included as well, as 0-resource units in space with large amounts of upkeep (different from the mercenary bidding used in-game, which would hopefully also be used).

So, for planets, should they all link to other planets (and stars) in the system? Or should one have to conquer a planet from above in order to bring men with them (or use ships that can carry a few men)? Should stars (if included as conquerable) link to all other stars, to only the nearest stars, or be essentially the same as deep space? What will we do about ground-unit commanders and items (I'm thinking we divide slots between ships and ground units, so, say, the ship might get the helmet, boot, and chest slots, but ground commanders get the hand and misc slots)? How will we scale ship power versus human power? Will this wall of text made up solely of questions ever end?
  #6  
Old July 30th, 2008, 01:39 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Dominions 3000 (tentative name)

So, would the planets be represented by land, and space by water? Then spaceships could be aquatic. The troop carriers could grant "water breathing" to the units they commanded, hence allowing carrying troops through space. However, the troops would then be present in space combats. The only solution I can think of to this would be to have spaceships vastly superior to troops, so that troops fighting in space would be largely irrelevant (as you'd expect if troops were floating around in spacesuits, although that still doesn't explain why they got out of their transports in the first place).

The stats will look very strange on spaceships. Strength and magic resistance at least. Most of the rest are probably okay.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
  #7  
Old August 12th, 2008, 05:19 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 (tentative name)

I've encountered a big problem for dom 3000.

I can't think if a way to get around no ranged combat in water... which means spaceships can only bump against eachother..
my spacemarines walk upto the enemy in water (and then get slaughetered)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #8  
Old August 12th, 2008, 05:26 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Dominions 3000 (tentative name)

It can't be true that there's no ranged combat in water I think, because illithids can still use their mind blasts.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
  #9  
Old August 12th, 2008, 05:29 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Dominions 3000 (tentative name)

Ah, just read your posts on the Mytheology thread. More complicated than I thought then.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
  #10  
Old August 12th, 2008, 05:30 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 (tentative name)

yes there are a few weapons, but in the UOR there seems no way to copystats weapons and then edit them. just to select them and edit them

as far as I can see from reading UOR the only thing you could do is select and edit those weapons which have it and then change them.. but since I already need a lot of them there will never be enough.

Am I missing something?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.